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Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

人机交互 · 计算机科学 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

Physical inactivity is the fourth leading risk factor of mortality globally. Hence, understanding the physical activity (PA) patterns of youth is essential to manage and mitigate non-communicable diseases. As digital citizen science…

人机交互 · 计算机科学 2024-08-26 Sheriff Tolulope Ibrahim , Jamin Patel , Tarun Reddy Katapally

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

人机交互 · 计算机科学 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

This paper presents a 3-step system that estimates the real-time energy expenditure of an individual in a non-intrusive way. First, using the user's smart-phone's sensors, we build a Decision Tree model to recognize his physical activity…

计算机与社会 · 计算机科学 2020-09-09 Maxime De Bois , Hamdi Amroun , Mehdi Ammi

Through the quantification of physical activity energy expenditure (PAEE), health care monitoring has the potential to stimulate vital and healthy ageing, inducing behavioural changes in older people and linking these to personal health…

信号处理 · 电气工程与系统科学 2022-01-12 Stylianos Paraschiakos , Cláudio Rebelo de Sá , Jeremiah Okai , Eline P. Slagboom , Marian Beekman , Arno Knobbe

The main purpose of the paper is development, implementation, and testing of a low-cost portable system to assist partially paralyzed patients in their hand rehabilitation after strokes or some injures. Rehabilitation includes time…

人机交互 · 计算机科学 2025-03-18 Hussein Naeem Hasan

Physical activity (PA) is widely recognized as protective against mental distress, yet whether this benefit varies systematically across population subgroups remains poorly understood. Using pooled data from ten consecutive annual waves of…

机器学习 · 计算机科学 2026-04-22 Yuan Shan

Advanced wearable sensor devices have enabled the recording of vast amounts of movement data from individuals regarding their physical activities. This data offers valuable insights that enhance our understanding of how physical activities…

软件工程 · 计算机科学 2024-08-20 Thomas Peroutka , Ilir Murturi , Praveen Kumar Donta , Schahram Dustdar

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

人工智能 · 计算机科学 2022-05-03 Yifan Gao

Mobile phones and other electronic gadgets or devices have aided in collecting data without the need for data entry. This paper will specifically focus on Mobile health data. Mobile health data use mobile devices to gather clinical health…

Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

The role played by physical activity in slowing down the progression of type-2 diabetes is well recognized. However, except for general clinical guidelines, quantitative real-time estimates of the recommended amount of physical activity,…

系统与控制 · 电气工程与系统科学 2025-03-13 Pierluigi Francesco De Paola , Alessandro Borri , Alessia Paglialonga , Pasquale Palumbo , Fabrizio Dabbene

A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction…

人机交互 · 计算机科学 2021-06-29 Misbahu S. Zubair , Salim Muhammad

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

物理教育 · 物理学 2017-10-13 Angela He

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

人工智能 · 计算机科学 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures are employed that match the distinct challenges that mobile…

人机交互 · 计算机科学 2020-12-02 Jan Smeddinck , Markus Krause , Kolja Lubitz

Physical activity (PA) plays an important role in maintaining and improving health. Daily steps have been a key PA measure that is easily accessible with common wearable devices. However, methods are lacking to recommend a personalized…

应用统计 · 统计学 2026-05-20 Gefei Lin , Rui Miao , Jennifer Sacheck , Xiaoke Zhang