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Nash equilibrium (NE) assumes that players always make a best response. However, this is not always true; sometimes people cooperate even it is not a best response to do so. For example, in the Prisoner's Dilemma, people often cooperate.…

计算机科学与博弈论 · 计算机科学 2014-12-23 Nan Rong , Joseph Y. Halpern

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

计算机科学与博弈论 · 计算机科学 2026-05-28 Bharat Gangwani , Arunesh Sinha

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended…

人工智能 · 计算机科学 2024-05-14 Samuel Sokota , Gabriele Farina , David J. Wu , Hengyuan Hu , Kevin A. Wang , J. Zico Kolter , Noam Brown

In the domain of machine learning and game theory, the quest for Nash Equilibrium (NE) in extensive-form games with incomplete information is challenging yet crucial for enhancing AI's decision-making support under varied scenarios.…

计算机科学与博弈论 · 计算机科学 2024-09-05 Qi Ju , Zhemei Fang , Yunfeng Luo

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

计算机科学与博弈论 · 计算机科学 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

This paper studies two-player zero-sum stochastic Bayesian games where each player has its own dynamic state that is unknown to the other player. Using typical techniques, we provide the recursive formulas and sufficient statistics in both…

计算机科学与博弈论 · 计算机科学 2021-05-05 Nabiha Nasir Orpa , Lichun Li

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to…

计算机科学与博弈论 · 计算机科学 2015-12-11 Michael Kearns , Mallesh M. Pai , Aaron Roth , Jonathan Ullman

A special case of Myerson's classic result describes the revenue-optimal equilibrium when a seller offers a single item to a buyer. We study a repeated sales extension of this model: a seller offers to sell a single fresh copy of an item to…

计算机科学与博弈论 · 计算机科学 2019-03-12 Nikhil R. Devanur , Yuval Peres , Balasubramanian Sivan

The security game is a basic model for resource allocation in adversarial environments. Here there are two players, a defender and an attacker. The defender wants to allocate her limited resources to defend critical targets and the attacker…

计算机科学与博弈论 · 计算机科学 2016-06-14 Haifeng Xu

This paper considers a continuous time Kyle-Back model which is a game problem between an insider and a market marker. The existing literature typically focuses on the existence of equilibrium by using the PDE approach, which requires…

最优化与控制 · 数学 2025-06-17 Bixing Qiao , Jianfeng Zhang

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

人工智能 · 计算机科学 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Strategic information disclosure, in its simplest form, considers a game between an information provider (sender) who has access to some private information that an information receiver is interested in. While the receiver takes an action…

计算机科学与博弈论 · 计算机科学 2024-03-14 Raj Kiriti Velicheti , Melih Bastopcu , S. Rasoul Etesami , Tamer Başar

We introduce a mathematically rigorous framework for an artificial intelligence system composed of probabilistic agents evolving through structured competition and belief revision. The architecture, grounded in Bayesian inference, measure…

人工智能 · 计算机科学 2025-06-25 Craig Steven Wright

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and…

计算机科学与博弈论 · 计算机科学 2023-08-02 Samuel Sokota , Ryan D'Orazio , Chun Kai Ling , David J. Wu , J. Zico Kolter , Noam Brown

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

机器学习 · 计算机科学 2022-05-17 Ziang Song , Song Mei , Yu Bai

This paper develops a novel econometric framework for static discrete choice games with costly information acquisition. In traditional discrete games, players are assumed to perfectly know their own payoffs when making decisions, ignoring…

计量经济学 · 经济学 2025-10-23 Youngjae Jeong

Security challenges accompany the efficiency. The pervasive integration of information and communications technologies (ICTs) makes cyber-physical systems vulnerable to targeted attacks that are deceptive, persistent, adaptive and…

计算机科学与博弈论 · 计算机科学 2018-09-11 Linan Huang , Quanyan Zhu

The analysis of large population economies with incomplete information often entails the integration of a continuum of random variables. We showcase the usefulness of the integral notion \`a la Pettis (1938) to study such models. We present…

理论经济学 · 经济学 2024-03-27 Masaki Miyashita , Takashi Ui

This paper considers an infinitely repeated three-player Bayesian game with lack of information on two sides, in which an informed player plays two zero-sum games simultaneously at each stage against two uninformed players. This is a…

理论经济学 · 经济学 2023-03-10 Lucas Pahl

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to…

计算机科学与博弈论 · 计算机科学 2025-12-15 Sam Ganzfried