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We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for…

计算机科学与博弈论 · 计算机科学 2022-06-13 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

Consensus networks are widely deployed in numerous civil and industrial applications. However, the process of reaching a common consensus among nodes can unintentionally reveal the network's topology to external observers by appropriate…

系统与控制 · 电气工程与系统科学 2025-12-01 Yushan Li , Jiabao He , Dimos V. Dimarogonas

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

系统与控制 · 电气工程与系统科学 2020-11-09 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Linda Bushnell , Radha Poovendran

We analyze the performance of the best-response dynamic across all normal-form games using a random games approach. The playing sequence -- the order in which players update their actions -- is essentially irrelevant in determining whether…

理论经济学 · 经济学 2022-11-18 Torsten Heinrich , Yoojin Jang , Luca Mungo , Marco Pangallo , Alex Scott , Bassel Tarbush , Samuel Wiese

This paper presents a concurrent learning-based actor-critic-identifier architecture to obtain an approximate feedback-Nash equilibrium solution to an infinite horizon N-player nonzero-sum differential game online, without requiring…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin Klotz , Warren E. Dixon

Most algorithmic studies on multi-agent information design so far have focused on the restricted situation with no inter-agent externalities; a few exceptions investigated truly strategic games such as zero-sum games and second-price…

计算机科学与博弈论 · 计算机科学 2022-09-07 Chenghan Zhou , Thanh H. Nguyen , Haifeng Xu

We consider a communication system in which the outputs of a Markov source are encoded and decoded in \emph{real-time} by a finite memory receiver, and the distortion measure does not tolerate delays. The objective is to choose designs,…

信息论 · 计算机科学 2007-07-13 Aditya Mahajan , Demosthenis Teneketzis

We introduce the use of conservation laws to develop strategies in multi-player consensus games. First, basic well posedness results provide a reliable analytic setting. Then, a general non anticipative strategy is proposed through its…

最优化与控制 · 数学 2018-01-15 Rinaldo M. Colombo , Mauro Garavello

A discrete time stochastic feedback control system with a noisy communication channel between the sensor and the controller is considered. The sensor has limited memory. At each time, the sensor transmits encoded symbol over the channel and…

最优化与控制 · 数学 2007-05-23 Aditya Mahajan , Demosthenis Teneketzis

We investigate the behavior of equilibria in an $M/M/1$ feedback queue where price and time sensitive customers are homogeneous with respect to service valuation and cost per unit time of waiting. Upon arrival, customers can observe the…

最优化与控制 · 数学 2022-02-02 Mark Fackrell , Peter Taylor , Jiesen Wang

In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider…

计算机科学与博弈论 · 计算机科学 2021-02-05 Angeliki Giannou , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos

We study the problem of finding equilibrium strategies in multi-agent games with incomplete payoff information, where the payoff matrices are only known to the players up to some bounded uncertainty sets. In such games, an ex-post…

计算机科学与博弈论 · 计算机科学 2020-07-14 Wenshuo Guo , Mihaela Curmei , Serena Wang , Benjamin Recht , Michael I. Jordan

We consider a two-player dynamic information design problem between a principal and a receiver -- a game is played between the two agents on top of a Markovian system controlled by the receiver's actions, where the principal obtains and…

计算机科学与博弈论 · 计算机科学 2024-03-20 Dengwang Tang , Vijay G. Subramanian

Multi-agent decision problems are typically solved via distributed iterative algorithms, where the agents only communicate between themselves on a peer-to-peer network. Each agent usually maintains a copy of each decision variable, while…

最优化与控制 · 数学 2023-12-01 Mattia Bianchi , Sergio Grammatico

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

计算机科学与博弈论 · 计算机科学 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

We study a class of deterministic mean field games on finite and infinite time horizons arising in models of optimal exploitation of exhaustible resources. The main characteristic of our game is an absorption constraint on the players'…

综合经济学 · 经济学 2021-04-14 Paulwin Graewe , Ulrich Horst , Ronnie Sircar

The congestion game is a powerful model that encompasses a range of engineering systems such as traffic networks and resource allocation. It describes the behavior of a group of agents who share a common set of $F$ facilities and take…

计算机科学与博弈论 · 计算机科学 2023-06-27 Jing Dong , Jingyu Wu , Siwei Wang , Baoxiang Wang , Wei Chen

We consider finite-state concurrent stochastic games, played by k>=2 players for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the…

计算机科学与博弈论 · 计算机科学 2015-06-09 Krishnendu Chatterjee , Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen

A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by…

最优化与控制 · 数学 2023-01-09 Yuanhanqing Huang , Jianghai Hu

Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed…

分布式、并行与集群计算 · 计算机科学 2015-03-19 Yehuda Afek , Yakov Babichenko , Uriel Feige , Eli Gafni , Nati Linial , Benny Sudakov