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We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

计算机科学与博弈论 · 计算机科学 2011-07-12 Ioannis Caragiannis

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…

计算机科学与博弈论 · 计算机科学 2025-07-11 George Christodoulou , Vasilis Christoforidis , Alkmini Sgouritsa , Ioannis Vlachos

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

计算机科学与博弈论 · 计算机科学 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

Strategic uncertainty complicates policy design in coordination games. To rein in strategic uncertainty, the Planner in this paper connects the problem of policy design to that of equilibrium selection. We characterize the subsidy scheme…

理论经济学 · 经济学 2023-09-01 Roweno J. R. K. Heijmans

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

计算机科学与博弈论 · 计算机科学 2025-02-11 Gilad Lavie , Tami Tamir

We describe a new coordination mechanism for non-atomic congestion games that leads to a (selfish) social cost which is arbitrarily close to the non-selfish optimal. This mechanism does not incur any additional extra cost, like tolls, which…

计算机科学与博弈论 · 计算机科学 2014-06-20 Josep Díaz , Ioannis Giotis , Lefteris Kirousis , Yiannis Mourtos , Maria J. Serna

In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the…

数据结构与算法 · 计算机科学 2011-01-07 Johanne Cohen , Christoph Durr , Nguyen Kim Thang

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…

计算机科学与博弈论 · 计算机科学 2010-09-03 Tansu Alpcan , Holger Boche , Siddharth Naik

A central goal in algorithmic game theory is to analyze the performance of decentralized multiagent systems, like communication and information networks. In the absence of a central planner who can enforce how these systems are utilized,…

计算机科学与博弈论 · 计算机科学 2022-05-10 Vasilis Gkatzelis , Kostas Kollias , Alkmini Sgouritsa , Xizhi Tan

We study allocation mechanisms that utilize costly signaling as a screening tool. A social planner aims to maximize social welfare, defined as the weighted sum of agents' utilities, while implementing a specific allocation rule. Within a…

理论经济学 · 经济学 2026-03-04 Yingkai Li , Xiaoyun Qiu

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…

计算机科学与博弈论 · 计算机科学 2022-04-21 Yansong Gao , Jie Zhang

We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly…

数据结构与算法 · 计算机科学 2016-01-06 Rachel Cummings , Katrina Ligett , Jaikumar Radhakrishnan , Aaron Roth , Zhiwei Steven Wu

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

计算机科学与博弈论 · 计算机科学 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players,…

计算机科学与博弈论 · 计算机科学 2026-03-23 Jaehan Im , Yue Yu , David Fridovich-Keil , Ufuk Topcu

We study the problem of achieving decentralized coordination by a group of strategic decision makers choosing to engage or not in a task in a stochastic setting. First, we define a class of symmetric utility games that encompass a broad…

系统与控制 · 电气工程与系统科学 2023-04-05 Marcos M. Vasconcelos , Behrouz Touri

We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, each job represents a player, who needs to choose a machine for its execution, and intends to complete earliest possible. Our goal is to design…

计算机科学与博弈论 · 计算机科学 2012-02-21 Johanne Cohen , Christoph Dürr , Nguyen Kim Thang

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

This paper establishes performance guarantees for online algorithms that schedule stochastic, nonpreemptive jobs on unrelated machines to minimize the expected total weighted completion time. Prior work on unrelated machine scheduling with…

数据结构与算法 · 计算机科学 2020-05-14 Varun Gupta , Benjamin Moseley , Marc Uetz , Qiaomin Xie

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

计算机科学与博弈论 · 计算机科学 2011-03-15 Uriel Feige , Moshe Tennenholtz
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