相关论文: Measuring satisfaction in societies with opinion l…
In this paper we propose the opinion leader-follower through mediators systems (OLFM systems) a multiple-action collective choice model for societies. In those societies three kind of actors are considered: opinion leaders that can exert…
We consider a simple and altruistic multiagent system in which the agents are eager to perform a collective task but where their real engagement depends on the willingness to perform the task of other influential agents. We model this…
Coalitional voting games appear in different forms in multi-agent systems, social choice and threshold logic. In this paper, the complexity of comparison of influence between players in coalitional voting games is characterized. The…
In simple games, larger coalitions typically wield more power, but do all players align their efforts effectively? Consider a voting scenario where a coalition forms, but needs more voters to pass a bill. The cohesion of the new group of…
This paper deals with a new measure of the influence of each feature on the response variable in classification problems, accounting for potential dependencies among certain feature subsets. Within this framework, we consider a sample of…
Large language models (LLMs) have exhibited memorable strategic behaviors in social deductive games. However, the significance of opinion leadership exhibited by LLM-based agents has been largely overlooked, which is crucial for practical…
Examining the mechanisms underlying the formation and evolution of opinions within real-world social systems, which consist of numerous individuals, can provide valuable insights for effective social functioning and informed business…
Social influence is the process by which individuals adapt their opinion, revise their beliefs, or change their behavior as a result of social interactions with other people. In our strongly interconnected society, social influence plays a…
The original Leader-Follower (LF) model partitions all agents whose opinion is a number in $[-1,1]$ to a follower group, a leader group with a positive target opinion in $[0,1]$ and a leader group with a negative target opinion in $[-1,0]$.…
Opinion leaders are ubiquitous in both online and offline social networks, but the impacts of opinion leaders on social behavior contagions are still not fully understood, especially by using a mathematical model. Here we generalize the…
In social network analysis, there is a common perception that influence is relevant to determine the global behavior of the society and thus it can be used to enforce cooperation by targeting an adequate initial set of individuals or to…
This paper considers the consensus problem of a novel opinion dynamics model with group pressure and self-confidence. Different with the most existing paper, the influence of friends of friends in a social network is taken into account,…
A network model based on players' aspirations is proposed and analyzed theoretically and numerically within the framework of evolutionary game theory. In this model, players decide whether to cooperate or defect by comparing their payoffs…
Weighted voting games are ubiquitous mathematical models which are used in economics, political science, neuroscience, threshold logic, reliability theory and distributed systems. They model situations where agents with variable voting…
Taking a decision in democratic social groups is based on the opinion of the majority or on the consensus. So, the study of opinion dynamics is of great interest in analyzing social phenomena. Among the different models of opinion dynamics,…
Collective decision-making is a process by which a group of individuals determines a shared outcome that shapes societal dynamics; from innovation diffusion to organizational choices. A common approach to model these processes is using…
Opinion evolution and judgment revision are mediated through social influence. Based on a large crowdsourced in vitro experiment (n=861), it is shown how a consensus model can be used to predict opinion evolution in online collective…
Even though it is unrealistic to expect citizens to pinpoint the policy implementation that they prefer from the set of alternatives, it is still possible to infer such information through an exercise of ranking the importance of policy…
A way to simulate the basic interactions between two individuals with different opinions, in the context of strategic game theory, is proposed. Various games are considered, which produce different kinds of opinion formation dynamics.…
Social media platforms are ecosystems in which many decisions are constantly made for the benefit of the creators in order to maximize engagement, which leads to a maximization of income. The decisions, ranging from collaboration to public…