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Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

软件工程 · 计算机科学 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Yuheng Liu , Xinke Li , Yuning Zhang , Lu Qi , Xin Li , Wenping Wang , Chongshou Li , Xueting Li , Ming-Hsuan Yang

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

人工智能 · 计算机科学 2019-05-24 Daniel Ashlock , Christoph Salge

Mean field games (MFGs) are a promising framework for modeling the behavior of large-population systems. However, solving MFGs can be challenging due to the coupling of forward population evolution and backward agent dynamics. Typically,…

机器学习 · 计算机科学 2024-07-17 Chenyu Zhang , Xu Chen , Xuan Di

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

This paper studies a problem of inverse visual path planning: creating a visual scene from a first person action. Our conjecture is that the spatial arrangement of a first person visual scene is deployed to afford an action, and therefore,…

计算机视觉与模式识别 · 计算机科学 2017-04-04 Shan Su , Jianbo Shi , Hyun Soo Park

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

人工智能 · 计算机科学 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Modeling and simulation of pedestrian behavior is used in applications such as planning large buildings, disaster management, or urban planning. Realistically simulating pedestrian behavior is challenging, due to the complexity of…

多智能体系统 · 计算机科学 2017-09-26 Fatema Tuj Johora , Philipp Kraus , Jörg P. Müller

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

Evaluating the surroundings to gain understanding, frame perspectives, and anticipate behavioral reactions is an inherent human trait. However, these continuous encounters are diverse and complex, posing challenges to their study and…

计算机与社会 · 计算机科学 2026-02-26 Deepank Verma , Olaf Mumm , Vanessa Miriam Carlow

In decision support systems, it is essential to get a candidate solution fast, even if it means resorting to an approximation. This constraint introduces a scalability requirement with regard to the kind of heuristics which can be used in…

多智能体系统 · 计算机科学 2014-05-22 D. Krzywicki , Ł. Faber , A. Byrski , M. Kisiel-Dorohinicki

A fundamental prerequisite for safe and efficient navigation of mobile robots is the availability of reliable navigation maps upon which trajectories can be planned. With the increasing industrial interest in mobile robotics, especially in…

机器人学 · 计算机科学 2024-03-21 Luca Mozzarelli , Simone Specchia , Matteo Corno , Sergio Matteo Savaresi

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

人工智能 · 计算机科学 2025-08-27 Kaijie Xu , Clark Verbrugge

Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise configuration of opaque technical parameters. We propose a…

人工智能 · 计算机科学 2025-12-15 Lim Chien Her , Ming Yan , Yunshu Bai , Ruihao Li , Hao Zhang

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

人工智能 · 计算机科学 2021-02-22 Matthew Guzdial , Mark Riedl

If a robotic agent wants to exploit symbolic planning techniques to achieve some goal, it must be able to properly ground an abstract planning domain in the environment in which it operates. However, if the environment is initially unknown…

人工智能 · 计算机科学 2022-04-11 Leonardo Lamanna , Luciano Serafini , Alessandro Saetti , Alfonso Gerevini , Paolo Traverso

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

计算机视觉与模式识别 · 计算机科学 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

Rare, yet critical, scenarios pose a significant challenge in testing and evaluating autonomous driving planners. Relying solely on real-world driving scenes requires collecting massive datasets to capture these scenarios. While automatic…

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