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In an interactive belief model, are the players "commonly meta-certain" of the model itself? This paper formalizes such implicit "common meta-certainty" assumption. To that end, the paper expands the objects of players' beliefs from events…

计算机科学与博弈论 · 计算机科学 2021-06-23 Satoshi Fukuda

Champion recommendation in multiplayer online battle arena games is usually framed informally as a problem of metagame strength, personal comfort, or global win rate. We formalize champion recommendation in League of Legends as an…

应用统计 · 统计学 2026-05-19 Min Heo , Pranav Kadiyam , Prasun Panthi

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

计算机科学与博弈论 · 计算机科学 2012-12-04 Bastien Maubert , Sophie Pinchinat

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models…

人机交互 · 计算机科学 2021-10-13 Jichen Zhu , Magy Seif El-Nasr

The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…

计算与语言 · 计算机科学 2025-04-18 Andrés Isaza-Giraldo , Paulo Bala , Lucas Pereira

Performance modelling of a deep learning application is essential to improve and quantify the efficiency of the model framework. However, existing performance models are mostly case-specific, with limited capability for the new deep…

分布式、并行与集群计算 · 计算机科学 2023-05-22 Tulasi Kavarakuntla , Liangxiu Han , Huw Lloyd , Annabel Latham , Anthony Kleerekoper , Samson B. Akintoye

The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncertainty. My work focuses on reinforcement learning (RL), multi-armed bandits, and their…

机器学习 · 计算机科学 2025-05-16 Zhiyong Wang

Inspired by applications such as supply chain management, epidemics, and social networks, we formulate a stochastic game model that addresses three key features common across these domains: 1) network-structured player interactions, 2)…

机器学习 · 计算机科学 2022-05-06 Sarah H. Q. Li , Lillian J. Ratliff , Peeyush Kumar

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

人工智能 · 计算机科学 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

LLMs have shown strong performance on human-centric reasoning tasks. While previous evaluations have explored whether LLMs can infer intentions or detect deception, they often overlook the individualized reasoning styles that influence how…

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

机器学习 · 计算机科学 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

人工智能 · 计算机科学 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their…

人机交互 · 计算机科学 2021-07-27 Murtuza N. Shergadwala , Zhaoqing Teng , Magy Seif El-Nasr

Understanding how biological organisms make decisions is of fundamental importance in understanding behavior. Such an understanding within evolutionary game theory so far has been sought by appealing to bounded rationality. Here, we present…

种群与进化 · 定量生物学 2025-12-16 Mohammad Salahshour

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

Learning a control policy capable of adapting to time-varying and potentially evolving system dynamics has been a great challenge to the mainstream reinforcement learning (RL). Mainly, the ever-changing system properties would continuously…

机器学习 · 计算机科学 2022-08-31 Po-Hsiang Chiu , Manfred Huber

Large language models (LLMs) have shown impressive capabilities across tasks such as mathematics, coding, and reasoning, yet their learning ability, which is crucial for adapting to dynamic environments and acquiring new knowledge, remains…

计算与语言 · 计算机科学 2025-12-29 Zhengyu Hu , Jianxun Lian , Zheyuan Xiao , Seraphina Zhang , Tianfu Wang , Nicholas Jing Yuan , Xing Xie , Hui Xiong

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…