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The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

人机交互 · 计算机科学 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

In the game "Super Six", after successfully getting rid of a stick by rolling with the die a number that is not occupied, the player has the choice to continue to roll the die or to stop and to hand over the die to their opponent. The…

综合数学 · 数学 2021-10-08 Rüdiger Jehn

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

组合数学 · 数学 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

During last years poker has gained a lot of prestige in several countries and, beyond to be one of the most famous card games, it represents a modern challenge for scientists belonging to different communities, spanning from artificial…

物理与社会 · 物理学 2016-07-06 Marco Alberto Javarone

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth

Various card tricks involve under-down dealing, where alternatively one card is placed under the deck and the next card is dealt. We study how the cards need to be prepared in the deck to be dealt in order. The order in which the $N$ cards…

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

人工智能 · 计算机科学 2023-03-15 Bhavuk Kalra

This paper studies the Best-of-K Bandit game: At each time the player chooses a subset S among all N-choose-K possible options and observes reward max(X(i) : i in S) where X is a random vector drawn from a joint distribution. The objective…

机器学习 · 计算机科学 2016-03-22 Max Simchowitz , Kevin Jamieson , Benjamin Recht

2048 is a stochastic single-player game involving 16 cells on a 4 by 4 grid, where a player chooses a direction among up, down, left, and right to obtain a score by merging two tiles with the same number located in neighboring cells along…

人工智能 · 计算机科学 2026-05-26 Tomoyuki Kaneko , Shuhei Yamashita

Consider a uniformly random deck consisting of cards labelled by numbers from $1$ through $n$, possibly with repeats. A guesser guesses the top card, after which it is revealed and removed and the game continues. What is the expected number…

概率论 · 数学 2024-02-26 Jimmy He , Andrea Ottolini

We study an optimal control problem arising from a generalization of rock-paper-scissors in which the number of strategies may be selected from any positive odd number greater than 1 and in which the payoff to the winner is controlled by a…

最优化与控制 · 数学 2020-12-01 Christopher Griffin , James Fan

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…

The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of $K$ arms of a slot machine, without any foreknowledge of their payouts, except that they are…

数据结构与算法 · 计算机科学 2007-05-23 Varsha Dani , Thomas P. Hayes

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

机器学习 · 计算机科学 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

其他统计学 · 统计学 2020-09-11 Alex Cloud , Eric Laber

In online betting, the bookmaker can update the payoffs it offers on a particular event many times before the event takes place, and the updated payoffs may depend on the bets accumulated thus far. We study the problem of bookmaking with…

计算机科学与博弈论 · 计算机科学 2025-01-14 Alankrita Bhatt , Or Ordentlich , Oron Sabag

An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

物理与社会 · 物理学 2014-09-24 L. Dinis

In Texas hold'em, after an all-in bet is made and called before the flop, the turn, or the river, the two players sometimes agree to run it $n$ times, meaning that the remaining five, two, or one cards are dealt out not just once but $n$…

概率论 · 数学 2024-09-20 Stewart N. Ethier

We show the existence and effective computability of optimal winning strategies for request-response games in case the quality of a play is measured by the limit superior of the mean accumulated waiting times between requests and their…

形式语言与自动机理论 · 计算机科学 2014-06-19 Florian Horn , Wolfgang Thomas , Nico Wallmeier , Martin Zimmermann

The game show Lucky 13 differs from other television game shows in that contestants are required to place a bet on their own knowledge of trivia by selecting a range that contains the number of questions that they answered correctly. We…

历史与综述 · 数学 2026-02-06 Steven Berger , Daniel Conus