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相关论文: Is swarm intelligence able to create mazes?

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Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Evolutionary and swarm algorithms have found many applications in design problems since todays computing power enables these algorithms to find solutions to complicated design problems very fast. Newly proposed hybrid algorithm, bat…

神经与进化计算 · 计算机科学 2014-02-05 Ezgi Deniz Ulker , Sadik Ulker

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Computational psychiatry is a field aimed at developing formal models of information processing in the human brain, and how alterations in this processing can lead to clinical phenomena. Despite significant progress in the development of…

神经元与认知 · 定量生物学 2023-01-12 David Benrimoh , Victoria Fisher , Catalina Mourgues , Andrew D. Sheldon , Ryan Smith , Albert R. Powers

This paper proposes a specific conceptualization of intelligence as computation. This conceptualization is intended to provide a unified view for all disciplines of intelligence research. Already, it unifies several conceptualizations…

人工智能 · 计算机科学 2024-05-28 Oliver Brock

In this paper, we will expound upon the concepts proffered in [1], where we proposed an information theoretic approach to intelligence in the computational sense. We will examine data and meme aggregation, and study the effect of limited…

人工智能 · 计算机科学 2015-03-27 Daniel Kovach

In this paper, the maze generation using quantum annealing is proposed. We reformulate a standard algorithm to generate a maze into a specific form of a quadratic unconstrained binary optimization problem suitable for the input of the…

量子物理 · 物理学 2023-11-13 Yuto Ishikawa , Takuma Yoshihara , Keita Okamura , Masayuki Ohzeki

In this paper we introduce and investigate a new type of automata which turns out to be rich in deep and complex phenomena. For our model, a maze is a countable strongly connected digraph called the board together with a proper colouring of…

组合数学 · 数学 2018-04-17 Stefan David , Marius Tiba

The swarm intelligence of animals is a natural paradigm to apply to optimization problems. Ant colony, bee colony, firefly and bat algorithms are amongst those that have been demonstrated to efficiently to optimize complex constraints. This…

神经与进化计算 · 计算机科学 2014-01-07 Videh Seksaria

This effort examines the intersection of the emerging field of quantum computing and the more established field of evolutionary computation. The goal is to understand what benefits quantum computing might offer to computational intelligence…

神经与进化计算 · 计算机科学 2008-12-18 Donald A. Sofge

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to…

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Data mining focuses on discovering interesting, non-trivial and meaningful information from large datasets. Data clustering is one of the unsupervised and descriptive data mining task which group data based on similarity features and…

神经与进化计算 · 计算机科学 2023-05-09 Pitawelayalage Dasun Dileepa Pitawela , Gamage Upeksha Ganegoda

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

计算机与社会 · 计算机科学 2025-09-08 Chris Santos-Lang

Business wargaming is a central tool for developing sustaining strategies. It transfers the benefits of traditional wargaming to the business environment. However, building wargames that support the process of decision-making for strategy…

计算机与社会 · 计算机科学 2025-05-16 Aline Werro , Christian Nitzl , Uwe M. Borghoff

Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games predominantly prioritize story creation over gameplay…

人机交互 · 计算机科学 2024-08-28 Daijin Yang , Erica Kleinman , Giovanni Maria Troiano , Elina Tochilnikova , Casper Harteveld

Social insects in nature such as ants, termites and bees construct their colonies collaboratively in a very efficient process. In these swarms, each insect contributes to the construction task individually showing redundant and parallel…

机器人学 · 计算机科学 2021-06-21 Teshan Liyanage , Subha Fernando

Due mostly to its application to cognitive radio networks, multiplayer bandits gained a lot of interest in the last decade. A considerable progress has been made on its theoretical aspect. However, the current algorithms are far from…

机器学习 · 统计学 2024-06-04 Etienne Boursier , Vianney Perchet

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…

组合数学 · 数学 2019-09-26 Thotsaporn "Aek" Thanatipanonda , Doron Zeilberger