中文
相关论文

相关论文: Learning Constructive Primitives for Online Level …

200 篇论文

In this paper, an algorithm is developed to solve a multilevel mono-objective linear programming problem (ML(MO)LPP), where the constructive adaptive method of linear programming is nested. This procedure is the modified version of the SB.…

最优化与控制 · 数学 2022-10-27 Mustapha Kaci , Sonia Radjef

The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner…

机器学习 · 计算机科学 2025-05-13 Juan D. Pinto , Luc Paquette

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

人工智能 · 计算机科学 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce…

计算与语言 · 计算机科学 2025-05-20 Jiaqi Chen , Bang Zhang , Ruotian Ma , Peisong Wang , Xiaodan Liang , Zhaopeng Tu , Xiaolong Li , Kwan-Yee K. Wong

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

计算机与社会 · 计算机科学 2020-09-01 Anurag Sarkar , Seth Cooper

In this paper, we study the content-aware layout generation problem, which aims to automatically generate layouts that are harmonious with a given background image. Existing methods usually deal with this task with a single-step reasoning…

计算机视觉与模式识别 · 计算机科学 2025-10-20 Haoran Wang , Bo Zhao , Jinghui Wang , Hanzhang Wang , Huan Yang , Wei Ji , Hao Liu , Xinyan Xiao

Instruction-tuned large language models have shown remarkable performance in aligning generated text with user intentions across various tasks. However, maintaining human-like discourse structure in the generated text remains a challenging…

计算与语言 · 计算机科学 2023-12-20 Yinhong Liu , Yixuan Su , Ehsan Shareghi , Nigel Collier

In this technical demonstration, we showcase the World's first personality-driven marketing content generation platform, called SoMin.ai. The platform combines deep multi-view personality profiling framework and style generative adversarial…

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

In Natural Language Processing (NLP), Large Language Models (LLMs) have demonstrated high text generation quality. However, in real-world applications, LLMs must meet increasingly complex requirements. Beyond avoiding misleading or…

计算与语言 · 计算机科学 2024-08-23 Xun Liang , Hanyu Wang , Yezhaohui Wang , Shichao Song , Jiawei Yang , Simin Niu , Jie Hu , Dan Liu , Shunyu Yao , Feiyu Xiong , Zhiyu Li

Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach:…

机器人学 · 计算机科学 2025-07-25 Yonghyeon Lee

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Media streaming is the dominant application over wireless edge (access) networks. The increasing softwarization of such networks has led to efforts at intelligent control, wherein application-specific actions may be dynamically taken to…

系统与控制 · 电气工程与系统科学 2024-04-18 Archana Bura , Sarat Chandra Bobbili , Shreyas Rameshkumar , Desik Rengarajan , Dileep Kalathil , Srinivas Shakkottai

Generating 3D models has traditionally been a complex task requiring specialized expertise. While recent advances in generative AI have sought to automate this process, existing methods produce non-editable representation, such as meshes or…

图形学 · 计算机科学 2026-01-21 Fadlullah Raji , Stefano Petrangeli , Matheus Gadelha , Yu Shen , Uttaran Bhattacharya , Gang Wu

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can…

人机交互 · 计算机科学 2022-11-14 Jasmine Roberts , Andrzej Banburski-Fahey , Jaron Lanier

Typical legged locomotion controllers are designed or trained offline. This is in contrast to many animals, which are able to locomote at birth, and rapidly improve their locomotion skills with few real-world interactions. Such motor…

机器人学 · 计算机科学 2024-10-23 Zewei Zhang , Guillaume Bellegarda , Milad Shafiee , Auke Ijspeert

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…

图形学 · 计算机科学 2025-05-08 Junming Huang , Chi Wang , Letian Li , Changxin Huang , Qiang Dai , Weiwei Xu

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

神经与进化计算 · 计算机科学 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

人工智能 · 计算机科学 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial
‹ 上一页 1 8 9 10 下一页 ›