English

BuildingBlock: A Hybrid Approach for Structured Building Generation

Graphics 2025-05-08 v1

Abstract

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose BuildingBlock, a hybrid approach that integrates generative models, procedural content generation (PCG), and large language models (LLMs) to address these limitations. Specifically, our method introduces a two-phase pipeline: the Layout Generation Phase (LGP) and the Building Construction Phase (BCP). LGP reframes box-based layout generation as a point-cloud generation task, utilizing a newly constructed architectural dataset and a Transformer-based diffusion model to create globally consistent layouts. With LLMs, these layouts are extended into rule-based hierarchical designs, seamlessly incorporating component styles and spatial structures. The BCP leverages these layouts to guide PCG, enabling local-customizable, high-quality structured building generation. Experimental results demonstrate BuildingBlock's effectiveness in generating diverse and hierarchically structured buildings, achieving state-of-the-art results on multiple benchmarks, and paving the way for scalable and intuitive architectural workflows.

Keywords

Cite

@article{arxiv.2505.04051,
  title  = {BuildingBlock: A Hybrid Approach for Structured Building Generation},
  author = {Junming Huang and Chi Wang and Letian Li and Changxin Huang and Qiang Dai and Weiwei Xu},
  journal= {arXiv preprint arXiv:2505.04051},
  year   = {2025}
}

Comments

SIGGRAPH 2025 (Conference Track)

R2 v1 2026-06-28T23:23:50.490Z