English

Zero-shot 3D Map Generation with LLM Agents: A Dual-Agent Architecture for Procedural Content Generation

Artificial Intelligence 2025-12-15 v2

Abstract

Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise configuration of opaque technical parameters. We propose a training-free architecture that utilizes LLM agents for zero-shot PCG parameter configuration. While Large Language Models (LLMs) promise a natural language interface for PCG tools, off-the-shelf models often fail to bridge the semantic gap between abstract user instructions and strict parameter specifications. Our system pairs an Actor agent with a Critic agent, enabling an iterative workflow where the system autonomously reasons over tool parameters and refines configurations to progressively align with human design preferences. We validate this approach on the generation of various 3D maps, establishing a new benchmark for instruction-following in PCG. Experiments demonstrate that our approach outperforms single-agent baselines, producing diverse and structurally valid environments from natural language descriptions. These results demonstrate that off-the-shelf LLMs can be effectively repurposed as generalized agents for arbitrary PCG tools. By shifting the burden from model training to architectural reasoning, our method offers a scalable framework for mastering complex software without task-specific fine-tuning.

Keywords

Cite

@article{arxiv.2512.10501,
  title  = {Zero-shot 3D Map Generation with LLM Agents: A Dual-Agent Architecture for Procedural Content Generation},
  author = {Lim Chien Her and Ming Yan and Yunshu Bai and Ruihao Li and Hao Zhang},
  journal= {arXiv preprint arXiv:2512.10501},
  year   = {2025}
}

Comments

12 pages, 6 figures

R2 v1 2026-07-01T08:20:22.666Z