中文
相关论文

相关论文: Honest signaling in zero-sum games is hard, and ly…

200 篇论文

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

计算机科学与博弈论 · 计算机科学 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

We study the optimization problem faced by a perfectly informed principal in a Bayesian game, who reveals information to the players about the state of nature to obtain a desirable equilibrium. This signaling problem is the natural design…

计算机科学与博弈论 · 计算机科学 2016-11-01 Umang Bhaskar , Yu Cheng , Young Kun Ko , Chaitanya Swamy

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

We prove that there exists a constant $\epsilon>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $\epsilon$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time,…

计算复杂性 · 计算机科学 2016-08-31 Aviad Rubinstein

We present a novel polynomial time approximation scheme for two-strategy anonymous games, in which the players' utility functions, although potentially different, do not differentiate among the identities of the other players. Our algorithm…

计算机科学与博弈论 · 计算机科学 2008-12-15 Constantinos Daskalakis

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

计算机科学与博弈论 · 计算机科学 2013-04-25 Yaron Velner

In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction of these portfolios often relies on domain-specific…

计算机科学与博弈论 · 计算机科学 2025-11-25 Karolina Drabent , Ondřej Kubíček , Viliam Lisý

For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communication (Forges 1986) and certification (Forges & Koessler…

计算机科学与博弈论 · 计算机科学 2022-12-02 Brian Hu Zhang , Tuomas Sandholm

We prove that computing a Nash equilibrium of a two-player ($n \times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives…

计算机科学与博弈论 · 计算机科学 2020-07-22 Shant Boodaghians , Joshua Brakensiek , Samuel B. Hopkins , Aviad Rubinstein

In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm…

计算机科学与博弈论 · 计算机科学 2015-03-20 John Fearnley , Paul W. Goldberg , Rahul Savani , Troels Bjerre Sørensen

We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…

计算机科学与博弈论 · 计算机科学 2017-04-05 Anat Ganor , Karthik C. S.

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…

计算机科学与博弈论 · 计算机科学 2021-07-12 Kristoffer Arnsfelt Hansen , Troels Bjerre Lund

Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…

计算机科学与博弈论 · 计算机科学 2022-07-15 Argyrios Deligkas , Michail Fasoulakis , Evangelos Markakis

There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…

计算机科学与博弈论 · 计算机科学 2014-07-22 Shaddin Dughmi

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

计算机科学与博弈论 · 计算机科学 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…

计算机科学与博弈论 · 计算机科学 2020-02-14 Matteo Castiglioni , Andrea Celli , Alberto Marchesi , Nicola Gatti

Deception plays a critical role in many interactions in communication and network security. Game-theoretic models called "cheap talk signaling games" capture the dynamic and information asymmetric nature of deceptive interactions. But…

密码学与安全 · 计算机科学 2017-10-17 Jeffrey Pawlick , Quanyan Zhu

In this paper, we present a novel, game-theoretic model of deception in two-player, zero-sum games. Our framework leverages an information asymmetry: one player (the deceiver) has access to accurate payoff information, while the other (the…

计算机科学与博弈论 · 计算机科学 2025-09-25 Brendan Gould , Kyriakos Vamvoudakis

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

最优化与控制 · 数学 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky
‹ 上一页 1 2 3 10 下一页 ›