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The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…

历史与综述 · 数学 2007-05-23 Denis V. Juriev

For human children as well as machine learning systems, a key challenge in learning a word is linking the word to the visual phenomena it describes. We explore this aspect of word learning by using the performance of computer vision systems…

计算与语言 · 计算机科学 2023-09-12 Sunayana Rane , Mira L. Nencheva , Zeyu Wang , Casey Lew-Williams , Olga Russakovsky , Thomas L. Griffiths

Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…

Research on cognitive effects of educational games in general shows promising results. However, large variations in learning outcomes between individual educational games exists. Research on the design process and different design elements…

物理教育 · 物理学 2022-06-24 Anne van der Linden , Ralph F. G. Meulenbroeks , Wouter R. van Joolingen

After the recent groundbreaking results of AlphaGo, we have seen a strong interest in reinforcement learning in game playing. General Game Playing (GGP) provides a good testbed for reinforcement learning. In GGP, a specification of games…

人工智能 · 计算机科学 2018-05-22 Hui Wang , Michael Emmerich , Aske Plaat

We study how humans learn from AI, leveraging an introduction of an AI-powered Go program (APG) that unexpectedly outperformed the best professional player. We compare the move quality of professional players to APG's superior solutions…

综合经济学 · 经济学 2025-01-13 Sukwoong Choi , Hyo Kang , Namil Kim , Junsik Kim

Understanding and modelling children's cognitive processes and their behaviour in the context of their interaction with robots and social artificial intelligence systems is a fundamental prerequisite for meaningful and effective robot…

机器人学 · 计算机科学 2022-10-21 Serge Thill , Vicky Charisi , Tony Belpaeme , Ana Paiva

Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement…

机器学习 · 计算机科学 2017-11-15 Kai Arulkumaran , Marc Peter Deisenroth , Miles Brundage , Anil Anthony Bharath

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…

机器学习 · 计算机科学 2021-08-30 Cem Anil , Guodong Zhang , Yuhuai Wu , Roger Grosse

This study examines students' na\"ive mindset (misconceptions) about video game development, idealized and inaccurate beliefs that shape an unrealistic understanding of the field. The research evaluated the effectiveness of a…

人机交互 · 计算机科学 2025-11-04 Łukasz Sikorski , Jacek Matulewski

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

人工智能 · 计算机科学 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Current artificial learning systems can recognize thousands of visual categories, or play Go at a champion"s level, but cannot explain infants learning, in particular the ability to learn complex concepts without guidance, in a specific…

神经元与认知 · 定量生物学 2020-06-23 Shimon Ullman , Nimrod Dorfman , Daniel Harari

Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner,…

计算机科学与博弈论 · 计算机科学 2022-07-19 Xiuxian Li , Min Meng , Yiguang Hong , Jie Chen

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

人机交互 · 计算机科学 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

计算机与社会 · 计算机科学 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

In order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others' plans and behaviors. These abilities have been mostly lacking…

机器人学 · 计算机科学 2021-05-12 Boyuan Chen , Yuhang Hu , Robert Kwiatkowski , Shuran Song , Hod Lipson

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

人机交互 · 计算机科学 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan
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