相关论文: Three-pile Sharing Nim and the quadratic time winn…
We study two variations of Nim and Chomp which we call Monotonic Nim and Diet Chomp. In Monotonic Nim the moves are the same as in Nim, but the positions are non-decreasing numbers as in Chomp. Diet-Chomp is a variation of Chomp, where the…
Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…
We present take-away games whose Sprague-Grundy functions are given by the Nim sum of heap sizes in a mixed base $\beta$. Let $\Delta_\beta$ be the set of such games. We give a necessary and sufficient condition for the existence of a…
A Subtraction-Division game is a two player combinatorial game with three parameters: a set S, a set D, and a number n. The game starts at n, and is a race to say the number 1. Each player, on their turn, can either move the total to n-s…
By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well…
Given a set of N points, we have discovered an algorithm that can separate these points from one another by n-dimensional planes. Each point is chosen at random and put into a set S and planes which separate them are determined and put into…
We study quantum walk on a ladder with combination of conventional and split-step protocols. The two components of the walk resulting from periodic boundary conditions can be made to have three kinds of probability distributions. Two of…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
We consider Subtraction Nim, where two players have exactly the same options, but which is partizan in the sense that at the game ending, a partizan rule is applied for the decision of the winner. We consider the following example: Let $S$…
We consider mis\`{e}re Nim as a normal-play game obtained from Nim by removing the terminal position. While explicit formulas are known for the Sprague-Grundy functions of Nim and Welter's game, no explicit formula is known for that of…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
We analyze the Sprague-Grundy functions for a class of almost disjoint selective compound games played on Nim heaps. Surprisingly, we find that these functions behave chaotically for smaller Sprague-Grundy values of each component game yet…
Solving time-dependent partial differential equations (PDEs) that exhibit sharp gradients or local singularities is computationally demanding, as traditional physics-informed neural networks (PINNs) often suffer from inefficient point…
A numerical scheme utilizing a grid which is staggered in both space and time is proposed for the numerical solution of the (2+1)D Dirac equation in presence of an external electromagnetic potential. It preserves the linear dispersion…
We play a variation of Nim on stacks of tokens. Take your favorite increasing sequence of positive integers and color the tokens according to the following rule. Each token on a level that corresponds to a number in the sequence is colored…
The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a player may remove from a heap in terms of the size of the…
SGM-PINN is a graph-based importance sampling framework to improve the training efficacy of Physics-Informed Neural Networks (PINNs) on parameterized problems. By applying a graph decomposition scheme to an undirected Probabilistic…
Standard approaches to probabilistic reasoning require that one possesses an explicit model of the distribution in question. But, the empirical learning of models of probability distributions from partial observations is a problem for which…
This work deals with the stationary analysis of two-dimensional partially homogeneous nearest-neighbour random walks. Such type of random walks in the quarter plane are characterized by the fact that the one-step transition probabilities…
We study the win rate $R_{N_d}/N_d$ of a biased simple random walk $S_n$ on $\mathbb{Z}$ at the first-passage time $N_d=\inf\{n\ge 0:S_n=d\}$, with $p=P[X_1=+1]\in[1/2,1)$. Using generating-function techniques and integral representations,…