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This paper proves that arrangement of music is NP-hard when subject to various constraints: avoiding musical dissonance, limiting how many notes can be played simultaneously, and limiting transition speed between chords. These results imply…

计算复杂性 · 计算机科学 2016-07-15 William S. Moses , Erik D. Demaine

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

计算机科学与博弈论 · 计算机科学 2021-03-05 Dariusz Dereniowski

We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…

计算几何 · 计算机科学 2020-05-27 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken , Jolan Rensen , Leo van Schooten

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…

计算复杂性 · 计算机科学 2014-03-25 Luciano Gualà , Stefano Leucci , Emanuele Natale

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or…

计算复杂性 · 计算机科学 2013-10-29 Giovanni Viglietta

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

计算机科学与博弈论 · 计算机科学 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard…

计算复杂性 · 计算机科学 2020-05-22 Diogo M. Costa , Alexandre P. Francisco , Luís M. S. Russo

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

形式语言与自动机理论 · 计算机科学 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

计算复杂性 · 计算机科学 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

The 2048 game involves tiles labeled with powers of two that can be merged to form bigger powers of two; variants of the same puzzle involve similar merges of other tile values. We analyze the maximum score achievable in these games by…

离散数学 · 计算机科学 2018-04-23 David Eppstein

We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…

组合数学 · 数学 2014-11-07 George I. Bell

We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard

计算复杂性 · 计算机科学 2018-01-01 Oscar Temprano

The strong solutions of Nine Men's Morris and its variant, Lasker Morris are well-known results (the starting positions are draws). We re-examined both of these games, and calculated extended strong solutions for them. By this we mean the…

人工智能 · 计算机科学 2026-01-09 Gábor E. Gévay , Gábor Danner

We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…

计算复杂性 · 计算机科学 2019-02-12 Kyle Burke , Silvia Heubach , Melissa Huggan , Svenja Huntemann

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…

We analyze the computational complexity of several popular video games released for the Nintendo Game Boy video game console. We analyze the complexity of generalized versions of four popular Game Boy games: Donkey Kong, Wario Land, Harvest…

计算复杂性 · 计算机科学 2024-12-23 Hayder Tirmazi , Ali Tirmazi , Tien Phuoc Tran

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…

计算复杂性 · 计算机科学 2024-04-24 MIT Hardness Group , Della Hendrickson , Andy Tockman

We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite…

量子物理 · 物理学 2020-11-16 Thomas Vidick

We revisit the complexity of deciding, given a {\it bimatrix game,} whether it has a {\it Nash equilibrium} with certain natural properties; such decision problems were early known to be ${\mathcal{NP}}$-hard~\cite{GZ89}. We show that…

计算复杂性 · 计算机科学 2019-07-25 Vittorio Bilò , Marios Mavronicolas

The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power)…

人工智能 · 计算机科学 2024-01-04 Hiroki Takizawa