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We propose Observer Actor (ObAct), a novel framework for active vision imitation learning in which the observer moves to optimal visual observations for the actor. We study ObAct on a dual-arm robotic system equipped with wrist-mounted…

机器人学 · 计算机科学 2026-03-06 Yilong Wang , Cheng Qian , Ruomeng Fan , Edward Johns

Recent trends in AIGC effectively boosted the application of visual inspection. However, most of the available systems work in a human-in-the-loop manner and can not provide long-term support to the online application. To make a step…

计算机视觉与模式识别 · 计算机科学 2023-10-10 Jiawei Li , Chenxi Lan , Xinyi Zhang , Bolin Jiang , Yuqiu Xie , Naiqi Li , Yan Liu , Yaowei Li , Enze Huo , Bin Chen

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Bohai Gu , Taiyi Wu , Yueyang Yuan , Jian Liu , Xiaocheng Lu , Dazhao Du , Jie Zhang , Jinxiang Lai , Shuai Yang , Xiaotong Zhao , Alan Zhao , Song Guo

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

多智能体系统 · 计算机科学 2026-04-02 Tianyu Qiu , David Fridovich-Keil

We present a new learning approach, Soft Conditional Prompt Learning (SCP), which leverages the strengths of prompt learning for aerial video action recognition. Our approach is designed to predict the action of each agent by helping the…

计算机视觉与模式识别 · 计算机科学 2024-08-29 Xijun Wang , Ruiqi Xian , Tianrui Guan , Fuxiao Liu , Dinesh Manocha

Shared control can ease and enhance a human operator's ability to teleoperate robots, particularly for intricate tasks demanding fine control over multiple degrees of freedom. However, the arbitration process dictating how much autonomous…

机器人学 · 计算机科学 2024-08-15 Rui Luo , Mark Zolotas , Drake Moore , Taskin Padir

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to…

Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and infinite) action space, partial observations, simultaneous…

人工智能 · 计算机科学 2018-12-31 Peng Sun , Xinghai Sun , Lei Han , Jiechao Xiong , Qing Wang , Bo Li , Yang Zheng , Ji Liu , Yongsheng Liu , Han Liu , Tong Zhang

An automated, rapid classification of transient events detected in the modern synoptic sky surveys is essential for their scientific utility and effective follow-up using scarce resources. This presents some unusual challenges: the data are…

天体物理仪器与方法 · 物理学 2016-11-17 S. G. Djorgovski , A. A. Mahabal , C. Donalek , M. J. Graham , A. J. Drake , B. Moghaddam , M. Turmon

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he…

机器学习 · 计算机科学 2011-10-26 Shie Mannor , Ohad Shamir

Parameter monitoring and control systems are crucial in the industry as they enable automation processes that improve productivity and resource optimization. These improvements also help to manage environmental factors and the complex…

系统与控制 · 电气工程与系统科学 2025-11-26 Sandra Coello Suarez , V. Sanchez Padilla , Ronald Ponguillo-Intriago , Albert Espinal

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

In this paper we present STAR-RT - the first working prototype of Selective Tuning Attention Reference (STAR) model and Cognitive Programs (CPs). The Selective Tuning (ST) model received substantial support through psychological and…

计算机视觉与模式识别 · 计算机科学 2017-11-28 Iuliia Kotseruba , John K. Tsotsos

Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometries and deep visual hierarchies typical of game interfaces.…

人机交互 · 计算机科学 2026-04-22 Yunshu Bai , RuiHao Li , Hao Zhang , Chien Her Lim , Ming Yan , Mengtian Li

We introduce the task of automatic live commenting. Live commenting, which is also called `video barrage', is an emerging feature on online video sites that allows real-time comments from viewers to fly across the screen like bullets or…

计算与语言 · 计算机科学 2018-11-30 Shuming Ma , Lei Cui , Damai Dai , Furu Wei , Xu Sun

Camera calibration and localization, sometimes simply named camera calibration, enables many applications in the context of soccer broadcasting, for instance regarding the interpretation and analysis of the game, or the insertion of…

计算机视觉与模式识别 · 计算机科学 2025-04-11 Floriane Magera , Thomas Hoyoux , Olivier Barnich , Marc Van Droogenbroeck

In team-based invasion sports such as soccer and basketball, analytics is important for teams to understand their performance and for audiences to understand matches better. The present work focuses on performing visual analytics to…

人工智能 · 计算机科学 2019-07-03 Kun Zhao , Takayuki Osogami , Tetsuro Morimura

Due to intelligent, adaptive nature towards various operations and their ability to provide maximum comfort to the occupants residing in them, smart buildings are becoming a pioneering area of research. Since these architectures leverage…

数据库 · 计算机科学 2023-09-21 Shashi Shekhar Kumar , Ritesh Chandra , Sonali Agarwal

The integration of artificial intelligence in sports analytics has transformed soccer video understanding, enabling real-time, automated insights into complex game dynamics. Traditional approaches rely on isolated data streams, limiting…

计算机视觉与模式识别 · 计算机科学 2025-05-23 Sushant Gautam , Cise Midoglu , Vajira Thambawita , Michael A. Riegler , Pål Halvorsen , Mubarak Shah

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

人机交互 · 计算机科学 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai