中文
相关论文

相关论文: Looking at Mean-Payoff through Foggy Windows

200 篇论文

For zero-sum two-player continuous-time games with integral payoff and incomplete information on one side, one shows that the optimal strategy of the informed player can be computed through an auxiliary optimization problem over some…

概率论 · 数学 2008-10-02 Pierre Cardaliaguet , Catherine Rainer

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

计算机科学与博弈论 · 计算机科学 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

计算机科学与博弈论 · 计算机科学 2026-05-08 Philip Jordan , Maryam Kamgarpour

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

形式语言与自动机理论 · 计算机科学 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

计算机科学与博弈论 · 计算机科学 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi

Multiagent systems where agents interact among themselves and with a stochastic environment can be formalized as stochastic games. We study a subclass named Markov potential games (MPGs) that appear often in economic and engineering…

多智能体系统 · 计算机科学 2018-05-23 Sergio Valcarcel Macua , Javier Zazo , Santiago Zazo

We study two-player zero-sum repeated games with incomplete information on one side, where the payoff function is tail measurable (and not necessarily the long-run average payoff). We show that the maxmin value equals the concavification of…

最优化与控制 · 数学 2025-12-02 Gil Bar Castellon Koltun , Ehud Lehrer , Eilon Solan

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

最优化与控制 · 数学 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

We introduce a "high probability" framework for repeated games with incomplete information. In our non-equilibrium setting, players aim to guarantee a certain payoff with high probability, rather than in expected value. We provide a high…

计算机科学与博弈论 · 计算机科学 2015-09-30 Payam Delgosha , Amin Gohari , Mohammad Akbarpour

We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives. There exist two different views: (i) the expectation semantics, where the goal is to optimize the expected mean-payoff objective, and (ii)…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Zuzana Křetínská , Jan Křetínský

Multi-agent planning and reinforcement learning can be challenging when agents cannot see the state of the world or communicate with each other due to communication costs, latency, or noise. Partially Observable Stochastic Games (POSGs)…

多智能体系统 · 计算机科学 2024-12-20 Rafael F. Cunha , Jacopo Castellini , Johan Peralez , Jilles S. Dibangoye

This work considers two-player zero-sum semi-Markov games with incomplete information on one side and perfect observation. At the beginning, the system selects a game type according to a given probability distribution and informs to Player…

最优化与控制 · 数学 2021-07-16 Fang Chen , Xianping Guo , Zhong-Wei Liao

We present and study a variant of the mean payoff games introduced by A. Ehrenfeucht and J. Mycielski. In this version, the second player makes an infinite sequence of moves only after the first player's sequence of moves has been decided…

信息论 · 计算机科学 2025-05-20 Tom Meyerovitch , Aidan Young

Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents,…

计算机科学与博弈论 · 计算机科学 2024-12-30 Guy Avni , Martin Kurečka , Kaushik Mallik , Petr Novotný , Suman Sadhukhan

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

计算机科学与博弈论 · 计算机科学 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…

计算机科学中的逻辑 · 计算机科学 2014-04-04 Benjamin Aminof , Sasha Rubin

We consider finite-state Markov decision processes with the combined Energy-MeanPayoff objective. The controller tries to avoid running out of energy while simultaneously attaining a strictly positive mean payoff in a second dimension. We…

计算机科学与博弈论 · 计算机科学 2025-10-13 Mohan Dantam , Richard Mayr

We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple…

计算机科学与博弈论 · 计算机科学 2008-12-03 Vladimir Gurvich , Peter Bro Miltersen

In this paper, we study the problem of learning in quantum games - and other classes of semidefinite games - with scalar, payoff-based feedback. For concreteness, we focus on the widely used matrix multiplicative weights (MMW) algorithm…

计算机科学与博弈论 · 计算机科学 2023-11-07 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation…

最优化与控制 · 数学 2026-02-16 William Hofgard , Asaf Cohen , Mathieu Laurière