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We consider online algorithms for broadcast scheduling. In the pull-based broadcast model there are $n$ unit-sized pages of information at a server and requests arrive online for pages. When the server transmits a page $p$, all outstanding…

数据结构与算法 · 计算机科学 2009-06-15 Chandra Chekuri , Sungjin Im , Benjamin Moseley

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

计算机视觉与模式识别 · 计算机科学 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

It is proved that in card games similar to 'Beggar-my-neighbour' the mathematical expectation of the playing time is finite, provided that the player who starts the round is determined randomly and the deck is shuffled when the trick is…

概率论 · 数学 2014-06-05 A. Aleksenko , E. Lakshtanov

Cryptography, derived from Greek meaning hidden writing, uses mathematical techniques to secure information by converting it into an unreadable format. While cryptography as a science began around 100 years ago, its roots trace back to…

密码学与安全 · 计算机科学 2024-11-25 Fernando Peralta Castro

During last years poker has gained a lot of prestige in several countries and, beyond to be one of the most famous card games, it represents a modern challenge for scientists belonging to different communities, spanning from artificial…

物理与社会 · 物理学 2016-07-06 Marco Alberto Javarone

The FIFA Men's World Cup Tournament (WCT) is the most important football (soccer) competition, attracting worldwide attention. A popular practice among football fans in Brazil is to organize contests in which each participant informs…

The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…

数据结构与算法 · 计算机科学 2021-08-20 Shinji Imahori

We solve the classical "Game of Pure Strategy" using linear programming. We notice an intricate even-odd behavior in the results of our computations, that seems to encourage odd or maximal bids.

计算机科学与博弈论 · 计算机科学 2016-06-28 Glenn C. Rhoads , Laurent Bartholdi

Basketball is often referred to as "a game of runs." We investigate the appropriateness of this claim using data from the full NBA 2016-17 season, comparing actual longest runs of scoring events to what long run theory predicts under the…

应用统计 · 统计学 2019-03-22 Mark F. Schilling

Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.…

组合数学 · 数学 2010-01-22 Maura B. Paterson , Douglas R. Stinson

Poker has become a popular pastime all over the world. At any given moment one can find tens, if not hundreds, of thousands of players playing poker via their computers on the major on-line gaming sites. Indeed, according to the Vancouver,…

量子物理 · 物理学 2009-02-13 Steven A. Bleiler

We analyze the two-player game of Knock 'em Down, asymptotically as the number of tokens to be knocked down becomes large. Optimal play requires mixed strategies with deviations of order sqrt(n) from the naive law-of-large numbers…

概率论 · 数学 2012-06-26 James Allen Fill , David B. Wilson

Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

计算机科学与博弈论 · 计算机科学 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…

计算机科学与博弈论 · 计算机科学 2023-02-22 Ágnes Cseh , Pascal Führlich , Pascal Lenzner

We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…

计算复杂性 · 计算机科学 2015-05-19 Stefan Langerman , Yushi Uno

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

信息论 · 计算机科学 2012-10-24 Maël Le Treust , Samson Lasaulce

In this work, three fundamentally different machine learning models are combined to create a new, joint model for forecasting the UEFA EURO 2024. Therefore, a generalized linear model, a random forest model, and a extreme gradient boosting…

机器学习 · 计算机科学 2024-10-15 Andreas Groll , Lars M. Hvattum , Christophe Ley , Jonas Sternemann , Gunther Schauberger , Achim Zeileis

Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investigated the…

人工智能 · 计算机科学 2020-03-12 Stella Biderman

In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This…

计算机视觉与模式识别 · 计算机科学 2016-08-31 Roeland De Geest , Efstratios Gavves , Amir Ghodrati , Zhenyang Li , Cees Snoek , Tinne Tuytelaars
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