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相关论文: Designing Socially Intelligent Virtual Companions

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Opponent modeling consists in modeling the strategy or preferences of an agent thanks to the data it provides. In the context of automated negotiation and with machine learning, it can result in an advantage so overwhelming that it may…

人工智能 · 计算机科学 2017-01-02 Cédric Buron , Sylvain Ductor , Zahia Guessoum

Attitudes about artificial intelligence and machine learning are recent victims of endemic misunderstanding; given our increasing reliance on these technologies, the need for widespread understanding and confidence in their use is…

图形学 · 计算机科学 2026-05-04 Bokang Wang , Yingxuan Liao , Leah Lee , Jack Wesson , Anlan Yang , Ruizi Wang , Yigang Wen

Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…

计算机与社会 · 计算机科学 2024-12-17 Laura J. Johnston , Jim E. Griffin , Ioanna Manolopoulou , Takoua Jendoubi

The ability of modeling the other agents, such as understanding their intentions and skills, is essential to an agent's interactions with other agents. Conventional agent modeling relies on passive observation from demonstrations. In this…

人工智能 · 计算机科学 2018-10-02 Tianmin Shu , Caiming Xiong , Ying Nian Wu , Song-Chun Zhu

We present design guidelines for incorporating fidgeting into the virtual world as a tool for students in online lectures. Fidgeting is associated with increased attention and self-regulation, and has the potential to help students focus.…

人机交互 · 计算机科学 2023-04-20 Sam Ross , Nicole Sullivan , Jina Yoon

Large Language Models (LLMs) have increasingly been utilized in social simulations, where they are often guided by carefully crafted instructions to stably exhibit human-like behaviors during simulations. Nevertheless, we doubt the…

人工智能 · 计算机科学 2024-10-29 Zengqing Wu , Run Peng , Shuyuan Zheng , Qianying Liu , Xu Han , Brian Inhyuk Kwon , Makoto Onizuka , Shaojie Tang , Chuan Xiao

Opportunistic interactions-the unstructured exchanges that emerge as individuals become aware of each other's presence-are essential for relationship building and information sharing in everyday life. Yet, fostering effective opportunistic…

人机交互 · 计算机科学 2025-09-01 Victoria Chang , Caro Williams-Pierce , Huaishu Peng , Ge Gao

Conversational agents are becoming increasingly popular for supporting and facilitating learning. Conventional pedagogical agents are designed to play the role of human teachers by giving instructions to the students. In this paper, we…

人机交互 · 计算机科学 2019-10-01 Nalin Chhibber , Edith Law

This study examines the impact of an Artificial Intelligence tutor teammate (AI) on student curiosity-driven engagement and learning effectiveness during Interactive Molecular Dynamics (IMD) tasks on the Visual Molecular Dynamics platform.…

人机交互 · 计算机科学 2025-07-01 Mustafa Demir , Jacob Miratsky , Jonathan Nguyen , Chun Kit Chan , Punya Mishra , Abhishek Singharoy

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that…

机器学习 · 计算机科学 2017-05-16 Deepak Pathak , Pulkit Agrawal , Alexei A. Efros , Trevor Darrell

This study delves into the mechanisms that spark user curiosity driving active engagement within public Telegram groups. By analyzing approximately 6 million messages from 29,196 users across 409 groups, we identify and quantify the key…

社会与信息网络 · 计算机科学 2025-03-19 Giordano Paoletti , Jussara M. Almeida , Luca Vassio , Marcos André Gonçalves , Marco Mellia

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

人机交互 · 计算机科学 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

人机交互 · 计算机科学 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Despite the widespread integration of generative artificial intelligence (GenAI) tools in higher education, there is limited empirical insight into students' experiences, competences, and readiness to adopt personalized AI companions. To…

计算机与社会 · 计算机科学 2026-03-24 Judit Martinez Moreno , Markus Christen , Abraham Bernstein

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

人机交互 · 计算机科学 2017-03-28 Tommy Nilsson

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

人机交互 · 计算机科学 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

Research has found social VR to bring various benefits to users with and without disabilities. Given the success of social VR applications that support user-created worlds, it is important to consider how we can empower users in building…

人机交互 · 计算机科学 2023-05-09 Ken Jen Lee , Edith Law

Learning requires both study and curiosity. A good learner is not only good at extracting information from the data given to it, but also skilled at finding the right new information to learn from. This is especially true when a human…

计算机视觉与模式识别 · 计算机科学 2021-09-03 Ervin Teng , Bob Iannucci

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

人机交互 · 计算机科学 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara