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Users often interpret and select agent skills through their SKILL markdown specifications. To protect users, existing audits mainly focus on malicious or unsafe skills. We study the complementary question of whether specifications help…

人机交互 · 计算机科学 2026-05-21 Zikai Alex Wen

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Except for special classes of games, there is no systematic framework for analyzing the dynamical properties of multi-agent strategic interactions. Potential games are one such special but restrictive class of games that allow for tractable…

计算机科学与博弈论 · 计算机科学 2023-10-03 Ozan Candogan , Asuman Ozdaglar , Pablo A. Parrilo

To help evaluate and understand the latent capabilities of language models, this paper introduces an approach using optimized input embeddings, or 'soft prompts,' as a metric of conditional distance between a model and a target behavior.…

机器学习 · 计算机科学 2025-05-22 Ross Nordby

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

图形学 · 计算机科学 2022-05-18 Benjamin Kenwright

CLIP (Contrastive Language-Image Pretraining) is an efficient method for learning computer vision tasks from natural language supervision that has powered a recent breakthrough in deep learning due to its zero-shot transfer capabilities. By…

计算机视觉与模式识别 · 计算机科学 2021-12-02 Arnau Martí Sarri , Victor Rodriguez-Fernandez

Self-supervised learning has emerged as a method for utilizing massive unlabeled data for pre-training models, providing an effective feature extractor for various mobile sensing applications. However, when deployed to end-users, these…

信号处理 · 电气工程与系统科学 2025-03-21 Hyungjun Yoon , Jaehyun Kwak , Biniyam Aschalew Tolera , Gaole Dai , Mo Li , Taesik Gong , Kimin Lee , Sung-Ju Lee

Skill-based reinforcement learning (RL) has emerged as a promising strategy to leverage prior knowledge for accelerated robot learning. Skills are typically extracted from expert demonstrations and are embedded into a latent space from…

机器人学 · 计算机科学 2022-11-07 Krishan Rana , Ming Xu , Brendan Tidd , Michael Milford , Niko Sünderhauf

Agent skills today are static artifact: authored once -- by human curation or one-shot generation from parametric knowledge -- and then consumed unchanged, with no mechanism to improve from real use. We propose \textbf{SkillEvolver}, a…

人工智能 · 计算机科学 2026-05-12 Genrui Zhang , Erle Zhu , Jinfeng Zhou , Caiyan Jia , Hongning Wang

In order to deploy autonomous agents to domains such as autonomous driving, infrastructure management, health care, and finance, they must be able to adapt safely to unseen situations. The current approach in constructing such agents is to…

神经与进化计算 · 计算机科学 2020-07-01 Cem C. Tutum , Risto Miikkulainen

Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an…

密码学与安全 · 计算机科学 2017-12-29 Jan Vykopal , Radek Ošlejšek , Karolína Burská , Kristína Zákopčanová

Text-to-image generation models represent the next step of evolution in image synthesis, offering a natural way to achieve flexible yet fine-grained control over the result. One emerging area of research is the fast adaptation of large…

计算机视觉与模式识别 · 计算机科学 2023-11-02 Anton Voronov , Mikhail Khoroshikh , Artem Babenko , Max Ryabinin

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to…

机器学习 · 计算机科学 2022-11-22 Zhizhou Ren , Anji Liu , Yitao Liang , Jian Peng , Jianzhu Ma

Assistive machines endow people with limited mobility the opportunity to live more independently. However, operating these machines poses risks to the safety of the human operator as well as the surrounding environment. Thus, proper user…

人机交互 · 计算机科学 2022-05-19 Mahdieh Nejati Javaremi , Sisilia Sinaga , Yuming Jin , Matthew L. Elwin , Brenna Argall

We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some…

计算与语言 · 计算机科学 2022-11-24 Alane Suhr , Claudia Yan , Charlotte Schluger , Stanley Yu , Hadi Khader , Marwa Mouallem , Iris Zhang , Yoav Artzi

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

机器人学 · 计算机科学 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

Most of the players have experienced the feeling of temporarily losing their character in a given gameplay situation when they cannot control the character, simply because they temporarily cannot see it. The main reasons for this feeling…

人机交互 · 计算机科学 2018-09-05 Norbert Bátfai , Dávid Papp , Renátó Besenczi , Gergő Bogacsovics , Dávid Veres

User's intentions may be expressed through spontaneous gesturing, which have been seen only a few times or never before. Recognizing such gestures involves one shot gesture learning. While most research has focused on the recognition of the…

人机交互 · 计算机科学 2017-01-24 Maria Cabrera , Richard Voyles , Juan Wachs