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Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point…

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of…

计算与语言 · 计算机科学 2016-06-09 Sida I. Wang , Percy Liang , Christopher D. Manning

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

计算与语言 · 计算机科学 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

信息检索 · 计算机科学 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in…

计算机科学与博弈论 · 计算机科学 2015-12-14 Vasilis Syrgkanis , Alekh Agarwal , Haipeng Luo , Robert E. Schapire

Understanding human skill performance is essential for intelligent assistive systems, with struggle recognition offering a natural cue for identifying user difficulties. While prior work focuses on offline struggle classification and…

计算机视觉与模式识别 · 计算机科学 2025-12-11 Shijia Feng , Michael Wray , Walterio Mayol-Cuevas

Developing a thorough understanding of the target audience (and/or single individuals) is a key factor for success - which is exceptionally important and powerful for the domain of video games that can not only benefit from informed…

人工智能 · 计算机科学 2023-08-29 Reza Habibi , Johannes Pfau , Magy Seif El-Nasr

Agile methods, and Scrum in particular, are widely taught in software engineering education; however, there is limited empirical evidence on how these practices function in long-running, student-led projects under academic and hybrid work…

软件工程 · 计算机科学 2026-01-08 Nadia Damianova , Santiago Berrezueta-Guzman

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the…

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

人工智能 · 计算机科学 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

神经与进化计算 · 计算机科学 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

人机交互 · 计算机科学 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

机器学习 · 计算机科学 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

计算机与社会 · 计算机科学 2017-12-11 Valdemar Švábenský , Jan Vykopal

The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable…

It is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same environment. A popular approach towards obtaining such agents is to reuse skills learned in prior tasks to…

机器学习 · 计算机科学 2024-03-19 Geraud Nangue Tasse , Devon Jarvis , Steven James , Benjamin Rosman