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相关论文: Linguistic Analysis of Toxic Behavior in an Online…

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One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or…

社会与信息网络 · 计算机科学 2014-04-24 Jeremy Blackburn , Haewoon Kwak

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

计算机与社会 · 计算机科学 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…

机器学习 · 计算机科学 2017-02-21 Anna Sapienza , Alessandro Bessi , Emilio Ferrara

Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In…

计算机与社会 · 计算机科学 2025-02-04 Jacob Morrier , Amine Mahmassani , R. Michael Alvarez

Online multiplayer games like League of Legends, Counter Strike, and Skribbl.io create experiences through community interactions. Providing players with the ability to interact with each other through multiple modes also opens a Pandora…

计算机与社会 · 计算机科学 2024-07-08 Lynnette Hui Xian Ng , Adrian Xuan Wei Lim , Michael Miller Yoder

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

密码学与安全 · 计算机科学 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature…

计算与语言 · 计算机科学 2025-04-02 Yuanzhe Jia , Weixuan Wu , Feiqi Cao , Soyeon Caren Han

This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video…

人机交互 · 计算机科学 2024-07-16 Jacob Morrier , Amine Mahmassani , R. Michael Alvarez

In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness.…

人机交互 · 计算机科学 2025-02-26 Juhoon Lee , Seoyoung Kim , Yeon Su Park , Juho Kim , Jeong-woo Jang , Joseph Seering

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

计算与语言 · 计算机科学 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Team communication plays a vital role in supporting collaboration in multiplayer online games. Therefore, numerous studies were conducted to examine communication patterns in esports teams. While non-verbal communication has been…

人机交互 · 计算机科学 2025-12-24 Yongchan Son , Jahun Jang , Been An , Jimoon Kang , Eunji Park

Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxicity, less is known about how toxic behavior varies between…

计算与语言 · 计算机科学 2026-05-26 Ronja Fuchs , Florian Rupp , Timo Bertram , Kai Eckert , Alexander Dockhorn

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

人机交互 · 计算机科学 2021-10-01 Clara Andrade Pimentel , Philipe Melo

Online game forums are popular to most of game players. They use it to communicate and discuss the strategy of the game, or even to make friends. However, game forums also contain abusive and harassment speech, disturbing and threatening…

计算与语言 · 计算机科学 2021-12-28 Hanh Hong-Phuc Vo , Hieu Trung Tran , Son T. Luu

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

人机交互 · 计算机科学 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

Online toxic content has grown into a pervasive phenomenon, intensifying during times of crisis, elections, and social unrest. A significant amount of research has been focused on detecting or analyzing toxic content using machine-learning…

计算与语言 · 计算机科学 2025-09-19 Gautam Kishore Shahi , Tim A. Majchrzak

As large language models (LLMs) start interacting with each other and generating an increasing amount of text online, it becomes crucial to better understand how information is transformed as it passes from one LLM to the next. While…

The potential data contamination issue in contemporary large language models (LLMs) benchmarks presents a fundamental challenge to establishing trustworthy evaluation frameworks. Meanwhile, they predominantly assume benign, resource-rich…

计算与语言 · 计算机科学 2026-02-02 Zijian Chen , Wenjun Zhang , Guangtao Zhai

This study explores real-world human interactions with large language models (LLMs) in diverse, unconstrained settings in contrast to most prior research focusing on ethically trimmed models like ChatGPT for specific tasks. We aim to…

人机交互 · 计算机科学 2024-07-09 Johannes Schneider , Arianna Casanova Flores , Anne-Catherine Kranz
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