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相关论文: Imperfect-Recall Abstractions with Bounds in Games

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Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies…

计算机科学与博弈论 · 计算机科学 2020-04-16 Jiri Cermak , Viliam Lisy , Branislav Bosansky

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication…

计算机科学与博弈论 · 计算机科学 2024-06-25 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Manolis Zampetakis , Tuomas Sandholm , Paul W. Goldberg , Vincent Conitzer

Nash equilibrium is perhaps the best-known solution concept in game theory. Such a solution assigns a strategy to each player which offers no incentive to unilaterally deviate. While a Nash equilibrium is guaranteed to always exist, the…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Christopher Solinas , Revan MacQueen , Kevin Wang , James R. Wright , Nathan R. Sturtevant , Michael Bowling

Imperfect recall games represent dynamic interactions where players forget previously known information, such as a history of played actions. The importance of imperfect recall games stems from allowing a concise representation of…

计算机科学与博弈论 · 计算机科学 2017-05-25 Jiri Cermak , Branislav Bosansky , Michal Pechoucek

Designing efficient algorithms to compute Nash equilibria poses considerable challenges in Algorithmic Game Theory and Optimization. In this work, we employ integer programming techniques to compute Nash equilibria in Integer Programming…

最优化与控制 · 数学 2022-09-16 Gabriele Dragotto , Rosario Scatamacchia

Extensive-form games with imperfect recall are an important game-theoretic model that allows a compact representation of strategies in dynamic strategic interactions. Practical use of imperfect recall games is limited due to negative…

计算机科学与博弈论 · 计算机科学 2017-05-25 Branislav Bosansky , Jiri Cermak , Karel Horak , Michal Pechoucek

Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium.…

计算机科学与博弈论 · 计算机科学 2017-05-29 Christian Kroer , Gabriele Farina , Tuomas Sandholm

Equilibrium finding in two-player zero-sum games with perfect recall is a well-studied topic that has led to many breakthroughs in computational game theory. This paper aims to generalize such techniques to (timeable) two-player zero-sum…

计算机科学与博弈论 · 计算机科学 2026-05-05 Luca Carminati , Brian Hu Zhang , Federico Cacciamani , Junkang Li , Gabriele Farina , Nicola Gatti , Tuomas Sandholm

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally…

系统与控制 · 电气工程与系统科学 2021-03-23 David Fridovich-Keil , Claire J. Tomlin

We study single-player extensive-form games with imperfect recall, such as the Sleeping Beauty problem or the Absentminded Driver game. For such games, two natural equilibrium concepts have been proposed as alternative solution concepts to…

计算机科学与博弈论 · 计算机科学 2023-05-30 Emanuel Tewolde , Caspar Oesterheld , Vincent Conitzer , Paul W. Goldberg

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between them in order to create real strategic agents. Several Nash…

计算机科学与博弈论 · 计算机科学 2024-04-30 Sam Ganzfried

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

计算机科学与博弈论 · 计算机科学 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce…

计算机科学与博弈论 · 计算机科学 2025-10-20 Yanchang Fu , Qiyue Yin , Shengda Liu , Pei Xu , Kaiqi Huang

This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for…

机器学习 · 计算机科学 2024-11-15 Minbiao Han , Fengxue Zhang , Yuxin Chen

We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query…

计算机科学与博弈论 · 计算机科学 2016-05-06 Paul W. Goldberg , Stefano Turchetta

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

计算复杂性 · 计算机科学 2024-11-08 Bruce M. Kapron , Koosha Samieefar

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we…

计算机科学与博弈论 · 计算机科学 2026-02-18 Emanuel Tewolde , Brian Hu Zhang , Ioannis Anagnostides , Tuomas Sandholm , Vincent Conitzer

We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…

计算机科学与博弈论 · 计算机科学 2019-06-03 Enrique Areyan Viqueira , Cyrus Cousins , Eli Upfal , Amy Greenwald

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and…

计算机科学与博弈论 · 计算机科学 2023-08-02 Samuel Sokota , Ryan D'Orazio , Chun Kai Ling , David J. Wu , J. Zico Kolter , Noam Brown

We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike…

计算机科学与博弈论 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm
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