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相关论文: Achieving Target Equilibria in Network Routing Gam…

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This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

计算机科学与博弈论 · 计算机科学 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

In this paper, we introduce a new framework for approximately solving flow problems in capacitated, undirected graphs and apply it to provide asymptotically faster algorithms for the maximum $s$-$t$ flow and maximum concurrent…

数据结构与算法 · 计算机科学 2013-09-24 Jonathan A. Kelner , Yin Tat Lee , Lorenzo Orecchia , Aaron Sidford

We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

计算机科学与博弈论 · 计算机科学 2011-04-28 Haris Aziz , Troels Bjerre Sørensen

Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm…

计算机科学与博弈论 · 计算机科学 2022-07-19 Daniel Beaglehole , Max Hopkins , Daniel Kane , Sihan Liu , Shachar Lovett

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a…

计算机科学中的逻辑 · 计算机科学 2024-12-18 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding…

最优化与控制 · 数学 2023-01-23 Shicong Cen , Yuting Wei , Yuejie Chi

We consider a nonatomic congestion game on a graph, with several classes of players. Each player wants to go from its origin vertex to its destination vertex at the minimum cost and all players of a given class share the same…

计算机科学与博弈论 · 计算机科学 2014-12-22 Frédéric Meunier , Thomas Pradeau

Achieving convergence of multiple learning agents in general $N$-player games is imperative for the development of safe and reliable machine learning (ML) algorithms and their application to autonomous systems. Yet it is known that, outside…

计算机科学与博弈论 · 计算机科学 2023-01-24 Aamal Abbas Hussain , Francesco Belardinelli , Georgios Piliouras

We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…

计算机科学与博弈论 · 计算机科学 2024-07-11 Farid Arthaud , Edan Orzech , Martin Rinard

In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a ``mobility game" with coupled action sets. We develop a game-theoretic framework to study the impact on…

计算机科学与博弈论 · 计算机科学 2022-12-15 Ioannis Vasileios Chremos , Andreas A. Malikopoulos

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

物理与社会 · 物理学 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

This paper considers the network flow stabilization problem in power systems and adopts an output regulation viewpoint. Building upon the structure of a heterogeneous port-Hamiltonian model, we integrate network aspects and develop a…

最优化与控制 · 数学 2018-04-27 Catalin Arghir , Florian Dörfler

Cooperative games provide an appropriate framework for fair and stable profit distribution in multiagent systems. In this paper, we study the algorithmic issues on path cooperative games that arise from the situations where some commodity…

计算机科学与博弈论 · 计算机科学 2015-03-17 Qizhi Fang , Bo Li , Xiaohan Shan , Xiaoming Sun

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

计算机科学与博弈论 · 计算机科学 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney

We introduce the notion of balance for directed graphs: a weighted directed graph is $\alpha$-balanced if for every cut $S \subseteq V$, the total weight of edges going from $S$ to $V\setminus S$ is within factor $\alpha$ of the total…

数据结构与算法 · 计算机科学 2016-03-31 Alina Ene , Gary Miller , Jakub Pachocki , Aaron Sidford

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret…

计算机科学与博弈论 · 计算机科学 2025-05-29 Yizhou Zhang , Yi-An Ma , Eric Mazumdar

The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an $N$-player game typically grows exponentially with $N$, standard game…

In many game-theoretic settings, agents are challenged with taking decisions against the uncertain behavior exhibited by others. Often, this uncertainty arises from multiple sources, e.g., incomplete information, limited computation,…

计算机科学与博弈论 · 计算机科学 2025-07-22 Nicolas Lanzetti , Sylvain Fricker , Saverio Bolognani , Florian Dörfler , Dario Paccagnan

Stochastic effects significantly influence the dynamics of traffic flows. Many dynamic traffic assignment (DTA) models attempt to capture these effects by prescribing a specific ratio that determines how flow splits across different routes…

最优化与控制 · 数学 2024-09-20 Lukas Graf , Tobias Harks , Michael Markl

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

计算机科学中的逻辑 · 计算机科学 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge