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For multiple emergencies caused by natural disasters, it is crucial to allocate resources equitably to each emergency location, especially when the availability of resources is limited in quantity. This paper has developed a multi-event…

计算机科学与博弈论 · 计算机科学 2021-12-03 Rudrashis Majumder , Rakesh R Warier , Debasish Ghose

Petri nets are a well-known model of concurrency and provide an ideal setting for the study of fundamental aspects in concurrent systems. Despite their simplicity, they still lack a satisfactory causally reversible semantics. We develop…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Hernán Melgratti , Claudio Antares Mezzina , Irek Ulidowski

For one-safe Petri nets or condition/event-systems, a process as defined by Carl Adam Petri provides a notion of a run of a system where causal dependencies are reflected in terms of a partial order. Goltz and Reisig have generalised this…

计算机科学中的逻辑 · 计算机科学 2021-03-03 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke-Uffmann

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

计算机科学与博弈论 · 计算机科学 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini

We investigate classes of systems based on different interaction patterns with the aim of achieving distributability. As our system model we use Petri nets. In Petri nets, an inherent concept of simultaneity is built in, since when a…

计算机科学中的逻辑 · 计算机科学 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

In many complex systems that can be modeled using Petri nets time can be a very important factor which should be taken into account during creation and analysis of the model. Time data can describe starting moments of some actions or their…

形式语言与自动机理论 · 计算机科学 2024-05-16 Marcin Radom , Piotr Formanowicz

We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states…

分布式、并行与集群计算 · 计算机科学 2016-01-08 Holger Hermanns , Jan Krčál , Steen Vester

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

计算机科学与博弈论 · 计算机科学 2024-06-05 Stephan Spengler

Peer-To-Peer (P2P) networks are self-organizing, distributed systems, with no centralized authority or infrastructure. Because of the voluntary participation, the availability of resources in a P2P system can be highly variable and…

计算机科学与博弈论 · 计算机科学 2007-05-23 Chiranjeeb Buragohain , Divyakant Agrawal , Subhash Suri

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

计算机科学中的逻辑 · 计算机科学 2024-11-05 Stephan Spengler

We study a class of two-player repeated games with incomplete information and informational externalities. In these games, two states are chosen at the outset, and players get private information on the pair, before engaging in repeated…

概率论 · 数学 2010-07-27 Dinah Rosenberg , Eilon Solan , Nicolas Vieille

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

最优化与控制 · 数学 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…

计算机科学中的逻辑 · 计算机科学 2016-07-14 Marc de Visme , Glynn Winskel

The paper introduces a new approach to theory of differential games in which entangled players try to predict and influence actions of their adversaries. The entanglement is generated be a joint probability density known by the players.…

综合物理 · 物理学 2012-09-03 Michail Zak

A simple model for cooperation between "selfish" agents, which play an extended version of the Prisoner's Dilemma(PD) game, in which they use arbitrary payoffs, is presented and studied. A continuous variable, representing the probability…

凝聚态物理 · 物理学 2009-11-10 H. Fort

Interactive behavior modeling of multiple agents is an essential challenge in simulation, especially in scenarios when agents need to avoid collisions and cooperate at the same time. Humans can interact with others without explicit…

机器人学 · 计算机科学 2023-10-04 Lingfeng Sun , Pin-Yun Hung , Changhao Wang , Masayoshi Tomizuka , Zhuo Xu

An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint…

量子物理 · 物理学 2017-06-07 Ulrich Faigle , Michel Grabisch

We use replicator dynamics to study an iterated prisoners' dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy…

物理与社会 · 物理学 2014-03-06 Young Jin Kim , Myungkyoon Roh , Seung-Woo Son

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

机器学习 · 计算机科学 2019-05-30 Vikas K. Garg , Tommi Jaakkola

The execution of an event in a complex and distributed system where the dependencies vary during the evolution of the system can be represented in many ways, and one of them is to use Context-Dependent Event structures. Event structures are…

计算机科学中的逻辑 · 计算机科学 2023-06-22 G. Michele Pinna