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Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii)…

计算与语言 · 计算机科学 2020-12-08 Shangmin Guo , Yi Ren , Agnieszka Słowik , Kory Mathewson

In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some…

人机交互 · 计算机科学 2023-09-08 Boyuan Chen , Junkun Long , Wenxuan Zheng , Yuzheng Wu , Ziming Li , Yue Li , Hai-Ning Liang

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

人机交互 · 计算机科学 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning…

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

人机交互 · 计算机科学 2024-05-03 Changjae Lee , Jinjun Xiong

Free play is a fundamental aspect of early childhood education, supporting children's cognitive, social, emotional, and motor development. However, assessing children's development during free play poses significant challenges due to the…

人工智能 · 计算机科学 2025-05-07 Yuanyuan Yang , Yuan Shen , Tianchen Sun , Yangbin Xie

Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…

人机交互 · 计算机科学 2021-07-27 Zhaoyi Yang , Pengcheng An , Jinchen Yang , Samuel Strojny , Zihui Zhang , Dongsheng Sun , Jian Zhao

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

人工智能 · 计算机科学 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

How do adults understand children's speech? Children's productions over the course of language development often bear little resemblance to typical adult pronunciations, yet caregivers nonetheless reliably recover meaning from them. Here,…

计算与语言 · 计算机科学 2021-02-10 Stephan C. Meylan , Ruthe Foushee , Elika Bergelson , Roger P. Levy

Speech language models have significantly advanced in generating realistic speech, with neural codec language models standing out. However, the integration of human feedback to align speech outputs to human preferences is often neglected.…

计算与语言 · 计算机科学 2024-04-09 Dong Zhang , Zhaowei Li , Shimin Li , Xin Zhang , Pengyu Wang , Yaqian Zhou , Xipeng Qiu

Dialect bias is pervasive yet often unconscious, normalized, or obscured by masking. Existing HCI interventions primarily audit disparities and propose reactive fixes. We present CompassioMate, a dialect-aware serious game that nurtures…

人机交互 · 计算机科学 2026-03-17 Sicheng Lu , Erick Purwanto , Hong Liu , Aini Li , Adel Chaouch-Orozco

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

人机交互 · 计算机科学 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Large language models (LLMs) have demonstrated the ability to generate formative feedback and instructional hints in English, making them increasingly relevant for AI-assisted education. However, their ability to provide effective…

计算与语言 · 计算机科学 2025-06-06 Junior Cedric Tonga , KV Aditya Srivatsa , Kaushal Kumar Maurya , Fajri Koto , Ekaterina Kochmar

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

人工智能 · 计算机科学 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

The present study has made a review of scientific publications on applications focused on autism, most of them developed for communication, social behavior and learning, which coincides with what is observed in a digital market that…

人机交互 · 计算机科学 2018-06-05 Francisco Crespo Estefanía Martín

Computational modelling with multi-agent systems is becoming an important technique of studying language evolution. We present a brief introduction into this rapidly developing field, as well as our own contributions that include an…

物理与社会 · 物理学 2010-08-24 Adam Lipowski , Dorota Lipowska

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

Interactive storytelling is vital for preschooler development. While children's interactive partners have traditionally been their parents and teachers, recent advances in artificial intelligence (AI) have sparked a surge of AI-based…

人机交互 · 计算机科学 2024-09-04 Yuling Sun , Jiaju Chen , Bingsheng Yao , Jiali Liu , Dakuo Wang , Xiaojuan Ma , Yuxuan Lu , Ying Xu , Liang He

The present study aims to evaluate the efficiency of the computer assisted English classes and to emphasize the necessity of developing sound methodological strategies adjusted to the new technology. It also present the benefits of using…

其他计算机科学 · 计算机科学 2009-05-29 Ioana Iacob