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AI systems are often used to make or contribute to important decisions in a growing range of applications, including criminal justice, hiring, and medicine. Since these decisions impact human lives, it is important that the AI systems act…

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Agent-based modelling is a powerful tool when simulating human systems, yet when human behaviour cannot be described by simple rules or maximising one's own profit, we quickly reach the limits of this methodology. Machine learning has the…

多智能体系统 · 计算机科学 2022-01-21 Georg Jäger , Daniel Reisinger

Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at…

The article explores the emerging domain of incentive-aware machine learning (ML), which focuses on algorithmic decision-making in contexts where individuals can strategically modify their inputs to influence outcomes. It categorizes the…

计算机科学与博弈论 · 计算机科学 2025-05-09 Chara Podimata

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

计算机科学与博弈论 · 计算机科学 2015-05-27 Paolo Galeazzi , Michael Franke

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Nowadays, social media networks are increasingly significant to our lives, the imperative to study social media networks becomes more and more essential. With billions of users across platforms and constant updates, the complexity of…

社会与信息网络 · 计算机科学 2025-05-01 Haoyuan Li , Lidia Conde Matos , Eduardo César Galobardes , Anna Sikora

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Contemporary artificial intelligence (AI) development largely centers on rational decision-making, valued for its measurability and suitability for objective evaluation. Yet in real-world contexts, an intelligent agent's decisions are…

人工智能 · 计算机科学 2025-08-27 Chiu-Chou Lin

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably…

人工智能 · 计算机科学 2025-12-10 Leonidas A. A. Doumas , Guillermo Puebla , Andrea E. Martin

With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air…

机器学习 · 计算机科学 2025-10-08 Patrick Ribu Gorton , Andreas Strand , Karsten Brathen

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

机器学习 · 计算机科学 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé