相关论文: Games and Culture: Using Online-gaming Data to Clu…
The appearance of large geolocated communication datasets has recently increased our understanding of how social networks relate to their physical space. However, many recurrently reported properties, such as the spatial clustering of…
Throughout history, maps have been used as a tool to explore cities. They visualize a city's urban fabric through its streets, buildings, and points of interest. Besides purely navigation purposes, street names also reflect a city's culture…
With the rapid development of Internet finance, a large number of studies have shown that Internet financial platforms have different financial systemic risk characteristics when they are subject to macroeconomic shocks or fragile internal…
Design and simulation of future mobile networks will center around human interests and behavior. We propose a design paradigm for mobile networks driven by realistic models of users' on-line behavior, based on mining of billions of…
Clustering a graph, i.e., assigning its nodes to groups, is an important operation whose best known application is the discovery of communities in social networks. Graph clustering and community detection have traditionally focused on…
The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…
Clustering algorithms aim to organize data into groups or clusters based on the inherent patterns and similarities within the data. They play an important role in today's life, such as in marketing and e-commerce, healthcare, data…
With the dawn of the Big Data era, data sets are growing rapidly. Data is streaming from everywhere - from cameras, mobile phones, cars, and other electronic devices. Clustering streaming data is a very challenging problem. Unlike the…
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…
Complex networks are commonly used to explore human behavior. However, previous studies largely overlooked the geographical and economic factors embedded in collective attention. To address this, we construct attention networks from…
We aim to study the temporal patterns of activity in points of interest of cities around the world. In order to do so, we use the data provided by the online location-based social network Foursquare, where users make check-ins that indicate…
The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…
This paper presents Chinese Poker Self-Playing Robot, an integrated system enabling a TM5-900 robotic arm to independently play the four-person card game Chinese poker. The robot uses a custom sucker mechanism to pick up and play cards. An…
Community detection, which focuses on clustering nodes or detecting communities in (mostly) a single network, is a problem of considerable practical interest and has received a great deal of attention in the research community. While being…
Gift giving is a ubiquitous social phenomenon, and red packets have been used as monetary gifts in Asian countries for thousands of years. In recent years, online red packets have become widespread in China through the WeChat platform.…
Based on the statistical yearbook data and related patent data of 287 cities in China from 2000 to 2020, this study regards the policy of establishing the national high-tech zones as a quasi-natural experiment. Using this experiment, this…
The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by…
In light of technological development enforced by the pandemic, learning Chinese has become more digitalised. Confucius institutes went online and now follow 2021 to 2025 Action Plans for the Construction of Teaching Resources for…
We study how efficient resource reallocation across cities affects potential aggregate growth. Using optimal resource allocation models and data on 284 China's prefecture-level cities in the years 2003--2019, we quantitatively measure the…
The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR…