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Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

Maintaining competitive advantage is significant in this present day of globalization, knowledge management and enormous economic activities. An organization's future developments are influenced by its managements' decisions. Businesses…

其他计算机科学 · 计算机科学 2013-07-31 Quist-Aphetsi Kester , Koumadi , Koudjo M , Nii Narku Quaynor

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot of attention has recently been paid to advergames, which are seen…

人机交互 · 计算机科学 2024-11-11 Forouzan Farzinnejad , Hadi Khezrian , Mohsen Kasiri , Nilufar Baghaei

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social…

人工智能 · 计算机科学 2020-11-04 Pablo Barros , Ana Tanevska , Ozge Yalcin , Alessandra Sciutti

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

人机交互 · 计算机科学 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

Electronic businesses are witnessing enormous growth as more and more people are switching to online platforms. The widespread use of Internet has opened new channels to operate trade for many businesses. Also electronic marketing has…

计算机与社会 · 计算机科学 2013-03-13 Muneeb Iqbal , Atif Ali Khan , Oumair Naseer

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.

人机交互 · 计算机科学 2010-04-05 Lennart E. Nacke

Gamification plays a pivotal role in enhancing user engagement in the Metaverse, particularly among Generation Z users who value autonomy, immersion, and identity expression. However, current research lacks a cohesive framework tailored to…

人机交互 · 计算机科学 2026-01-21 Baitong Xie , Mohd Fairuz Shiratuddin , Mostafa Hamadi , Joo Yeon Park , Thach-thao Duong

Financial transactions constitute connections between entities and through these connections a large scale heterogeneous weighted graph is formulated. In this labyrinth of interactions that are continuously updated, there exists a variety…

机器学习 · 计算机科学 2020-07-02 Antonia Gogoglou , Brian Nguyen , Alan Salimov , Jonathan Rider , C. Bayan Bruss

I suggest an approach that helps the online marketers to target their Gamification elements to users by modifying the order of the list of tasks that they send to users. It is more realistic and flexible as it allows the model to learn more…

人工智能 · 计算机科学 2016-11-08 Meisam Hejazi Nia , Brian Ratchford

This paper presents a longitudinal ethical analysis of Untappd, a social drinking application that gamifies beer consumption through badges, streaks, and social sharing. Building on an exploratory study conducted in 2020, we revisit the…

软件工程 · 计算机科学 2026-01-09 Jefferson Seide Molléri , Sami Hyrynsalmi , Antti Hakkala , Kai K. Kimppa , Jouni Smed

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making…

计算机科学与博弈论 · 计算机科学 2021-11-04 Edwin Ho , Arvind Rajagopalan , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

计算机与社会 · 计算机科学 2017-10-12 Fernando Almeida

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

计算机科学与博弈论 · 计算机科学 2019-10-29 Chulwook Park

Involution now refers to the phenomenon that competitors in the same field make more efforts to struggle for limited resources but get lower individual ''profit effort ratio''. In this work, we investigate the evolution of the involution…

物理与社会 · 物理学 2024-01-23 Bo Li

Microservice is a popular software architecture that relies on decentralized teams and clear service ownership to support modularity and scalability. However, in practice, developers frequently contribute across multiple services, creating…

软件工程 · 计算机科学 2026-04-27 Xiaozhou Li

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

人机交互 · 计算机科学 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

计算机与社会 · 计算机科学 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Examining games from a fresh perspective we present the idea of game-inspired and game-based algorithms, dubbed "gamorithms".

其他计算机科学 · 计算机科学 2020-03-20 Moshe Sipper , Jason H. Moore