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How do technology users effectively transit from having zero knowledge about a technology to making the best use of it after an authoritative technology adoption? This post-adoption user learning has received little research attention in…

人工智能 · 计算机科学 2016-07-21 Tao Zhang , Peer-Olaf Siebers , Uwe Aickelin

A fundamental feature for understanding the diffusion of innovations through a social group is the manner in which we are influenced by our own social interactions. It is usually assumed that only direct interactions, those that form our…

物理与社会 · 物理学 2024-07-08 Manuel Miranda , María Pereda , Angel Sánchez , Ernesto Estrada

When the full stock of a new product is quickly sold in a few days or weeks, one has the impression that new technologies develop and conquer the market in a very easy way. This may be true for some new technologies, for example the cell…

物理与社会 · 物理学 2012-08-14 Sebastian Goncalves , M. F. Laguna , J. R. Iglesias

Social influence drives both offline and online human behaviour. It pervades cultural markets, and manifests itself in the adoption of scientific and technical innovations as well as the spread of social practices. Prior empirical work on…

物理与社会 · 物理学 2014-07-14 J. -P. Onnela , F. Reed-Tsochas

The well-known Ising model used in statistical physics was adapted to a social dynamics context to simulate the adoption of a technological innovation. The model explicitly combines (a) an individual's perception of the advantages of an…

物理与社会 · 物理学 2015-05-20 Carlos E. Laciana , Santiago L. Rovere

Federated Learning is an emerging distributed collaborative learning paradigm adopted by many of today's applications, e.g., keyboard prediction and object recognition. Its core principle is to learn from large amount of users data while…

分布式、并行与集群计算 · 计算机科学 2020-11-16 Jiyue Huang , Rania Talbi , Zilong Zhao , Sara Boucchenak , Lydia Y. Chen , Stefanie Roos

Social learning, a fundamental process through which individuals shape their beliefs and perspectives via observation and interaction with others, is critical for the development of our society and the functioning of social governance.…

社会与信息网络 · 计算机科学 2024-10-22 Yiqing Lin , Zhanjiang Chen , Huisheng Wang , H. Vicky Zhao

Knowledge acquisition by consumers is a key process in the diffusion of innovations. However, in standard theories of the representative agent, agents do not learn and innovations are adopted instantaneously. Here, we show that in a…

经济学 · 定量金融 2018-07-02 Jean-Francois Mercure

Purpose - To qualify the significance of Rogers' Diffusion of Innovations theory with regard to Virtual Learning Environments. To apply an existing Diffusion of Innovations instrument on a case organisation, the Royal University of Bhutan…

计算机与社会 · 计算机科学 2015-08-20 Sonam Penjor , Par-Ola Zander

The dynamics of adoption of innovations is an important subject in many fields and areas, like technological development, industrial processes, social behavior, fashion or marketing. The number of adopters of a new technology generally…

物理与社会 · 物理学 2017-06-28 Mirta B. Gordon , M. F. Laguna , S. Goncalves , J. R. Iglesias

In this paper, we develop a theoretical model for the adoption process of Information System Security innovations in organisations. The model stemmed from the Diffusion of Innovation theory (DOI), the Technology Acceptance Model (TAM), the…

计算机与社会 · 计算机科学 2016-09-27 Mumtaz Abdul Hameed , Nalin Asanka Gamagedara Arachchilage

Generative AI is being massively deployed in digital services, at a scale that will result in significant environmental harm. We document how tech companies are transforming established user interfaces to impose AI use and show how and to…

人机交互 · 计算机科学 2025-09-15 Anaëlle Beignon , Thomas Thibault , Nolwenn Maudet

We study the dynamics of the adoption of new products by agents with continuous opinions and discrete actions (CODA). The model is such that the refusal in adopting a new idea or product is increasingly weighted by neighbor agents as…

物理与社会 · 物理学 2009-06-10 Andre C. R. Martins , Carlos de B. Pereira , Renato Vicente

Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual agents, however they often make different design choices when…

机器学习 · 计算机科学 2022-09-21 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani

Generative AI is transforming higher education, yet systematic evidence on student adoption, usage patterns, and perceived learning impacts remains scarce. Using survey data from a selective U.S. college, we document rapid generative-AI…

综合经济学 · 经济学 2026-04-17 Zara Contractor , Germán Reyes

Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to the user -- for example, due to surprise or relearning…

人机交互 · 计算机科学 2021-03-12 Kashyap Todi , Gilles Bailly , Luis A. Leiva , Antti Oulasvirta

Widespread deployment of societal-scale machine learning systems necessitates a thorough understanding of the resulting long-term effects these systems have on their environment, including loss of trustworthiness, bias amplification, and…

机器学习 · 计算机科学 2024-05-07 Andrey Veprikov , Alexander Afanasiev , Anton Khritankov

Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving,…

机器学习 · 计算机科学 2022-10-24 Boyuan Zheng , Sunny Verma , Jianlong Zhou , Ivor Tsang , Fang Chen

In the age of AI-powered educational (AIED) innovation, evaluating the developmental consequences of novel designs before they are exposed to students has become both essential and challenging. Since such interventions may carry…

计算机与社会 · 计算机科学 2025-10-13 Jianxiao Jiang , Yu Zhang

Online experiments are the gold standard for evaluating impact on user experience and accelerating innovation in software. However, since experiments are typically limited in duration, observed treatment effects are not always permanently…

人机交互 · 计算机科学 2021-02-26 Soheil Sadeghi , Somit Gupta , Stefan Gramatovici , Jiannan Lu , Hao Ai , Ruhan Zhang
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