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相关论文: An Optimal Mastermind (4,7) Strategy and More Resu…

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We analyze the general version of the classic guessing game Mastermind with $n$ positions and $k$ colors. Since the case $k \le n^{1-\varepsilon}$, $\varepsilon>0$ a constant, is well understood, we concentrate on larger numbers of colors.…

数据结构与算法 · 计算机科学 2013-01-18 Benjamin Doerr , Carola Doerr , Reto Spöhel , Henning Thomas

Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with Erd\H{o}s and R\'enyi determining the optimal number of queries…

组合数学 · 数学 2023-09-20 Anders Martinsson , Pascal Su

Mastermind game is a two players zero sum game of imperfect information. The first player, called codemaker, chooses a secret code and the second player, called codebreaker, tries to break the secret code by making as few guesses as…

数据结构与算法 · 计算机科学 2016-11-21 Mourad El Ouali , Christian Glazik , Volkmar Sauerland , Anand Srivastav

In this paper, we study the algorithmic complexity of the Mastermind game, where results are single-color black pegs. This differs from the usual dual-color version of the game, but better corresponds to applications in genetics. We show…

数据结构与算法 · 计算机科学 2009-05-13 Michael T. Goodrich

In the Properly Colored Spanning Tree problem, we are given an edge-colored undirected graph and the goal is to find a properly colored spanning tree, i.e., a spanning tree in which any two adjacent edges have distinct colors. The problem…

数据结构与算法 · 计算机科学 2024-02-02 Yuhang Bai , Kristóf Bérczi , Gergely Csáji , Tamás Schwarcz

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

神经与进化计算 · 计算机科学 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…

计算机科学与博弈论 · 计算机科学 2012-03-15 Giovanni Viglietta

In the Properly Colored Spanning Tree problem, we are given an edge-colored undirected graph and the goal is to find a spanning tree in which any two adjacent edges have distinct colors. Since finding such a tree is NP-hard in general,…

数据结构与算法 · 计算机科学 2026-04-14 Yuhang Bai , Kristóf Bérczi

State-of-the-art methods for solving smooth optimization problems are nonlinear conjugate gradient, low memory BFGS, and Majorize-Minimize (MM) subspace algorithms. The MM subspace algorithm which has been introduced more recently has shown…

最优化与控制 · 数学 2016-08-24 Emilie Chouzenoux , Jean-Christophe Pesquet

In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…

数据结构与算法 · 计算机科学 2013-03-27 Mourad El Ouali , Volkmar Sauerland

In the Maximum-size Properly Colored Forest problem, we are given an edge-colored undirected graph and the goal is to find a properly colored forest with as many edges as possible. We study this problem within a broader framework by…

数据结构与算法 · 计算机科学 2025-11-25 Yuhang Bai , Kristóf Bérczi , Johanna K. Siemelink

Given a graph $G$, the NP-hard Maximum Planar Subgraph problem (MPS) asks for a planar subgraph of $G$ with the maximum number of edges. There are several heuristic, approximative, and exact algorithms to tackle the problem, but---to the…

数据结构与算法 · 计算机科学 2016-08-29 Markus Chimani , Karsten Klein , Tilo Wiedera

This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy…

信息论 · 计算机科学 2025-11-26 Serkan Gür

We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…

组合数学 · 数学 2018-08-14 Marcin Peczarski

We develop and analyze methods for computing provably optimal {\em maximum a posteriori} (MAP) configurations for a subclass of Markov random fields defined on graphs with cycles. By decomposing the original distribution into a convex…

信息论 · 计算机科学 2007-07-13 Martin J. Wainwright , Tommi S. Jaakkola , Alan S. Willsky

Finding a maximum independent set is a fundamental NP-hard problem that is used in many real-world applications. Given an unweighted graph, this problem asks for a maximum cardinality set of pairwise non-adjacent vertices. Some of the most…

数据结构与算法 · 计算机科学 2021-03-30 Demian Hespe , Sebastian Lamm , Christian Schorr

Given a graph G, the {\em maximum internal spanning tree problem} (MIST for short) asks for computing a spanning tree T of G such that the number of internal vertices in T is maximized. MIST has possible applications in the design of…

数据结构与算法 · 计算机科学 2016-08-02 Zhi-Zhong Chen , Youta Harada , Lusheng Wang

Interpretability of reinforcement learning policies is essential for many real-world tasks but learning such interpretable policies is a hard problem. Particularly rule-based policies such as decision trees and rules lists are difficult to…

人工智能 · 计算机科学 2024-02-15 Daniël Vos , Sicco Verwer

This paper presents a comprehensive survey of the current status and opportunities for Large Language Models (LLMs) in strategic reasoning, a sophisticated form of reasoning that necessitates understanding and predicting adversary actions…

计算与语言 · 计算机科学 2024-04-02 Yadong Zhang , Shaoguang Mao , Tao Ge , Xun Wang , Adrian de Wynter , Yan Xia , Wenshan Wu , Ting Song , Man Lan , Furu Wei

We calculated a fixed strategy that minimizes the average number of guesses (minimum strategy) for the number-guessing game MOO by exhaustive search. Although the minimum strategy for a similar game, mastermind, has been reported, this…

计算机科学与博弈论 · 计算机科学 2022-07-12 Tetsuro Tanaka
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