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相关论文: AI in arbitrary world

200 篇论文

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

计算机与社会 · 计算机科学 2023-04-26 Mark Thomas Kennedy , Nelson Phillips

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

机器学习 · 计算机科学 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

AI models that predict the future behavior of a system (a.k.a. predictive AI models) are central to intelligent decision-making. However, decision-making using predictive AI models often results in suboptimal performance. This is primarily…

人工智能 · 计算机科学 2025-01-13 Akhil S Anand , Shambhuraj Sawant , Dirk Reinhardt , Sebastien Gros

AI has surpassed humans across a variety of tasks such as image classification, playing games (e.g., go, "Starcraft" and poker), and protein structure prediction. However, at the same time, AI is also bearing serious controversies. Many…

人工智能 · 计算机科学 2021-03-30 Bin Liu

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

人工智能 · 计算机科学 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players…

人工智能 · 计算机科学 2019-06-12 Alexander Dockhorn , Sanaz Mostaghim

Machine common sense remains a broad, potentially unbounded problem in artificial intelligence (AI). There is a wide range of strategies that can be employed to make progress on this challenge. This article deals with the aspects of…

人工智能 · 计算机科学 2020-06-16 Alexander Gavrilenko , Katerina Morozova

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

计算机与社会 · 计算机科学 2026-03-31 Allison Chen , Isabella Pu

Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

人工智能 · 计算机科学 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

To benefit from AI advances, users and operators of AI systems must have reason to trust it. Trust arises from multiple interactions, where predictable and desirable behavior is reinforced over time. Providing the system's users with some…

人工智能 · 计算机科学 2022-01-27 Stephanie Galaitsi , Benjamin D. Trump , Jeffrey M. Keisler , Igor Linkov , Alexander Kott

This position paper looks briefly at the way we attempt to program robotic AI systems. Many AI systems are based on the idea of trying to improve the performance of one individual system to beyond so-called human baselines. However, these…

机器人学 · 计算机科学 2026-04-15 Christopher D. Wallbridge , Erwin Jose Lopez Pulgarin

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

机器学习 · 计算机科学 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second…

人工智能 · 计算机科学 2018-06-25 Simon M. Lucas

This paper presents a vision for creating AI systems that are inclusive at every stage of development, from data collection to model design and evaluation. We address key limitations in the current AI pipeline and its WEIRD representation,…

As Artificial Intelligence (AI) becomes pervasive in most fields, from healthcare to autonomous driving, it is essential that we find successful ways of building morality into our machines, especially for decision-making. However, the…

人工智能 · 计算机科学 2023-10-13 Reneira Seeamber , Cosmin Badea

World Model, the supposed algorithmic surrogate of the real-world environment which biological agents experience with and act upon, has been an emerging topic in recent years because of the rising needs to develop virtual agents with…

机器学习 · 计算机科学 2025-07-29 Eric Xing , Mingkai Deng , Jinyu Hou , Zhiting Hu

Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video…

人工智能 · 计算机科学 2016-11-03 Brenden M. Lake , Tomer D. Ullman , Joshua B. Tenenbaum , Samuel J. Gershman

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to…

机器学习 · 计算机科学 2020-01-10 Micah Carroll , Rohin Shah , Mark K. Ho , Thomas L. Griffiths , Sanjit A. Seshia , Pieter Abbeel , Anca Dragan

All it takes to identify the computer programs which are Artificial Intelligence is to give them a test and award AI to those that pass the test. Let us say that the scores they earn at the test will be called IQ. We cannot pinpoint a…

人工智能 · 计算机科学 2020-10-12 Dimiter Dobrev