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This paper considers information sharing in a multi-player repeated game. Every round, each player observes a subset of components of a random vector and then takes a control action. The utility earned by each player depends on the full…

最优化与控制 · 数学 2014-12-31 Michael J. Neely

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Although basketball is a dynamic process sport, with 5 plus 5 players competing on both offense and defense simultaneously, learning some static information is predominant for professional players, coaches and team mangers. In order to have…

应用统计 · 统计学 2021-04-05 Guanyu Hu , Hou-Cheng Yang , Yishu Xue , Dipak K. Dey

Batting average is one of the principle performance measures for an individual baseball player. It is natural to statistically model this as a binomial-variable proportion, with a given (observed) number of qualifying attempts (called…

应用统计 · 统计学 2008-12-18 Lawrence D. Brown

Competitive balance in a football league is extremely important from the perspective of economic growth of the industry. Many researchers have earlier proposed different measures of competitive balance, which are primarily adapted from the…

应用统计 · 统计学 2021-02-19 Soudeep Deb

The productive career of a professional athlete is limited compared to the normal human lifespan. Most professional athletes have retired by age 40. The early retirement age is due to a combination of age-related performance and life…

统计方法学 · 统计学 2025-01-17 Monnie McGee , Jacob Turner , Bianca Luedeker

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

物理与社会 · 物理学 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…

应用统计 · 统计学 2011-10-12 Gagan Sidhu

Football forecasting models traditionally rate teams on past match results, that is based on the number of goals scored. Goals, however, involve a high element of chance and thus past results often do not reflect the performances of the…

应用统计 · 统计学 2021-01-07 Edward Wheatcroft , Ewelina Sienkiewicz

Logistic regression is commonly used for modeling dichotomous outcomes. In the classical setting, where the number of observations is much larger than the number of parameters, properties of the maximum likelihood estimator in logistic…

机器学习 · 统计学 2019-11-14 Fariborz Salehi , Ehsan Abbasi , Babak Hassibi

Many probabilistic models that have an intractable normalizing constant may be extended to contain covariates. Since the evaluation of the exact likelihood is difficult or even impossible for these models, score matching was proposed to…

统计理论 · 数学 2022-03-21 Jiazhen Xu , Janice L. Scealy , Andrew T. A. Wood , Tao Zou

The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various…

计算机科学与博弈论 · 计算机科学 2015-05-12 Michela Chessa , Jens Grossklags , Patrick Loiseau

This study proposes a statistically grounded framework for real-time win probability evaluation and player assessment in score-based team sports, based on minute-by-minute cumulative box-score data. We introduce a continuous dominance…

应用统计 · 统计学 2026-02-24 Yasutaka Shimizu , Atsushi Yamanobe

We introduce and study incentive equilibria for multi-player meanpayoff games. Incentive equilibria generalise well-studied solution concepts such as Nash equilibria and leader equilibria (also known as Stackelberg equilibria). Recall that…

计算机科学与博弈论 · 计算机科学 2015-11-03 Anshul Gupta , M. S. Krishna Deepak , Bharath Kumar Padarthi , Sven Schewe , Ashutosh Trivedi

Linear regression is a fundamental building block of statistical data analysis. It amounts to estimating the parameters of a linear model that maps input features to corresponding outputs. In the classical setting where the precision of…

计算机科学与博弈论 · 计算机科学 2019-12-16 Nicolas Gast , Stratis Ioannidis , Patrick Loiseau , Benjamin Roussillon

A myriad of different data are generated to characterize a soccer match. Here we discuss which performance indicators are particularly helpful to forecast the future results of a team via an estimation of the underlying team strengths with…

物理与社会 · 物理学 2020-03-10 Andreas Heuer

A checkers-like model game with a simplified set of rules is studied through extensive simulations of agents with different expertise and strategies. The introduction of complementary strategies, in a quite general way, provides a tool to…

Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…

物理与社会 · 物理学 2017-12-07 Luca Pappalardo , Paolo Cintia , Dino Pedreschi , Fosca Giannotti , Albert-Laszlo Barabasi

In this paper, we propose a Bayesian predictive density estimator to predict the time until the r-th goal is scored in a hockey game, using ancillary information such as their performances in the past, points and specialists' opinions. To…

应用统计 · 统计学 2019-03-27 Abdolnasser Sadeghkhani , Syed Ejaz Ahmed