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Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

计算机科学中的逻辑 · 计算机科学 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Recent results have shown that the MCTS algorithm (a new, adaptive, randomized optimization algorithm) is effective in a remarkably diverse set of applications in Artificial Intelligence, Operations Research, and High Energy Physics. MCTS…

人工智能 · 计算机科学 2015-09-29 S. Ali Mirsoleimani , Aske Plaat , Jaap van den Herik

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

人工智能 · 计算机科学 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

计算机科学与博弈论 · 计算机科学 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Autonomous agents need to make decisions in a sequential manner, under partially observable environment, and in consideration of how other agents behave. In critical situations, such decisions need to be made in real time for example to…

人工智能 · 计算机科学 2019-07-16 Takayuki Osogami , Toshihiro Takahashi

Motion planning problems have been studied by both the robotics and the controls research communities for a long time, and many algorithms have been developed for their solution. Among them, incremental sampling-based motion planning…

机器人学 · 计算机科学 2012-05-01 Oktay Arslan , Panagiotis Tsiotras

An ever-important issue is protecting infrastructure and other valuable targets from a range of threats from vandalism to theft to piracy to terrorism. The "defender" can rarely afford the needed resources for a 100% protection. Thus, the…

计算机科学与博弈论 · 计算机科学 2017-06-20 Soheil Behnezhad , Mahsa Derakhshan , MohammadTaghi Hajiaghayi , Aleksandrs Slivkins

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

计算机科学与博弈论 · 计算机科学 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

机器人学 · 计算机科学 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

Monte-Carlo Tree Search (MCTS) is a search paradigm that first found prominence with its success in the domain of computer Go. Early theoretical work established the soundness and convergence bounds for Upper Confidence bounds applied to…

人工智能 · 计算机科学 2024-06-11 Khoi P. N. Nguyen , Raghuram Ramanujan

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

人工智能 · 计算机科学 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but…

人工智能 · 计算机科学 2019-03-22 Dennis J. N. J. Soemers , Éric Piette , Cameron Browne

This paper considers simulation-based optimization of the performance of a regime-switching stochastic system over a finite set of feasible configurations. Inspired by the stochastic fictitious play learning rules in game theory, we propose…

最优化与控制 · 数学 2016-11-18 Omid Namvar Gharehshiran , Vikram Krishnamurthy , George Yin

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

人工智能 · 计算机科学 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

计算机科学中的逻辑 · 计算机科学 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

UCT has recently emerged as an exciting new adversarial reasoning technique based on cleverly balancing exploration and exploitation in a Monte-Carlo sampling setting. It has been particularly successful in the game of Go but the reasons…

人工智能 · 计算机科学 2012-03-20 Raghuram Ramanujan , Ashish Sabharwal , Bart Selman

Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These…

机器学习 · 计算机科学 2020-04-01 Karl Kurzer , Christoph Hörtnagl , J. Marius Zöllner

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…