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We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward…

机器学习 · 计算机科学 2020-06-25 Qiaomin Xie , Yudong Chen , Zhaoran Wang , Zhuoran Yang

The assumptions of necessary rationality and necessary knowledge of strategies, also known as perfect prediction, lead to at most one surviving outcome, immune to the knowledge that the players have of them. Solutions concepts implementing…

计算机科学与博弈论 · 计算机科学 2019-05-23 Ghislain Fourny

Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…

最优化与控制 · 数学 2018-04-13 Tatiana Tatarenko

A new solution concept for two-player zero-sum matrix games with multi-dimensional payoff is introduced. It is based on extensions of vector orders in K-dimensional spaces to order relations in their power sets, so-called set relations, and…

最优化与控制 · 数学 2017-01-31 Andreas H. Hamel , Andreas Loehne

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

信息论 · 计算机科学 2009-11-05 Paul Cuff

Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…

最优化与控制 · 数学 2021-08-31 Renfei Tan , Qi Su , Bin Wu , Long Wang

We show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is computationally intractable, even when there are two players, the game is turn-based, the discount factor is an…

机器学习 · 计算机科学 2022-04-11 Constantinos Daskalakis , Noah Golowich , Kaiqing Zhang

Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…

计算机科学中的逻辑 · 计算机科学 2014-04-30 Yaron Velner

We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…

计算机科学与博弈论 · 计算机科学 2024-03-08 Natalie Collina , Eshwar Ram Arunachaleswaran , Michael Kearns

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

计算机科学与博弈论 · 计算机科学 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

We study nonzero-sum stochastic games for continuous time Markov chains on a denumerable state space with risk sensitive discounted and ergodic cost criteria. For the discounted cost criterion we first show that the corresponding system of…

最优化与控制 · 数学 2016-03-09 Mrinal K. Ghosh , K. Suresh Kumar , Chandan Pal

We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…

种群与进化 · 定量生物学 2016-09-08 Rui Dilao , Joao Graciano

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

计算机科学与博弈论 · 计算机科学 2025-09-22 Matthew Maat

We obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each…

机器学习 · 计算机科学 2021-01-13 Constantinos Daskalakis , Dylan J. Foster , Noah Golowich

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…

计算机科学与博弈论 · 计算机科学 2024-11-25 James C. A. Main , Mickael Randour

This paper is concerned with a non-zero sum differential game problem of an anticipated forward-backward stochastic differential delayed equation under partial information. We establish a necessary maximum principle and sufficient…

最优化与控制 · 数学 2017-02-17 Yi Zhuang

We study a model of two-player, zero-sum, stopping games with asymmetric information. We assume that the payoff depends on two continuous-time Markov chains (X, Y), where X is only observed by player 1 and Y only by player 2, implying that…

最优化与控制 · 数学 2017-12-06 Fabien Gensbittel , Christine Grün

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

最优化与控制 · 数学 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

An interesting iterative procedure is proposed to solve a two-player zero-sum Markov games. Under suitable assumption, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the…

机器学习 · 计算机科学 2025-09-23 Shreyas S R , Antony Vijesh

We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…

计算机科学与博弈论 · 计算机科学 2025-06-10 Jiarui Gan , Rupak Majumdar