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相关论文: No-regret Dynamics and Fictitious Play

200 篇论文

Different types of dynamics have been studied in repeated game play, and one of them which has received much attention recently consists of those based on "no-regret" algorithms from the area of machine learning. It is known that dynamics…

计算机科学与博弈论 · 计算机科学 2016-10-14 Po-An Chen , Chi-Jen Lu

Bargaining games, where agents attempt to agree on how to split utility, are an important class of games used to study economic behavior, which motivates a study of online learning algorithms in these games. In this work, we tackle when…

计算机科学与博弈论 · 计算机科学 2025-07-08 Serafina Kamp , Reese Liebman , Benjamin Fish

We consider a dynamical approach to sequential games. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding restriction…

计算机科学与博弈论 · 计算机科学 2016-09-15 Stéphane Le Roux , Arno Pauly

We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a…

机器学习 · 计算机科学 2018-11-16 Jun-Kun Wang , Jacob Abernethy

In this paper, a Nash-type fictitious game framework is introduced to handle a time-inconsistent linear-quadratic optimal control. The Nash-type game in this framework is called fictitious as it is between the decision maker (called real…

最优化与控制 · 数学 2021-10-04 Yuan-Hua Ni , Binbin Si , Xinzhen Zhang

Regret minimization is a powerful method for finding Nash equilibria in Normal-Form Games (NFGs) and Extensive-Form Games (EFGs), but it typically guarantees convergence only for the average strategy. However, computing the average strategy…

计算机科学与博弈论 · 计算机科学 2025-09-18 Hang Ren , Yulin Wu , Shuhan Qi , Jiajia Zhang , Xiaozhen Sun , Tianzi Ma , Xuan Wang

For some well-known games, such as the Traveler's Dilemma or the Centipede Game, traditional game-theoretic solution concepts--and most notably Nash equilibrium--predict outcomes that are not consistent with empirical observations. In this…

计算机科学与博弈论 · 计算机科学 2008-10-20 Joseph Y. Halpern , Rafael Pass

Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…

最优化与控制 · 数学 2016-06-03 Mario Bravo , Panayotis Mertikopoulos

In repeated games, strategies are often evaluated by their ability to guarantee the performance of the single best action that is selected in hindsight, a property referred to as \emph{Hannan consistency}, or \emph{no-regret}. However, the…

计算机科学与博弈论 · 计算机科学 2025-01-24 Ludovico Crippa , Yonatan Gur , Bar Light

The paper shows that smooth fictitious play converges to a neighborhood of a pure-strategy Nash equilibrium with probability 1 in almost all $N\times 2$ ($N$-player, two-action) potential games. The neighborhood of convergence may be made…

计算机科学与博弈论 · 计算机科学 2019-12-03 Brian Swenson , H. Vincent Poor

Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile…

计算机科学与博弈论 · 计算机科学 2022-03-29 Jason Milionis , Christos Papadimitriou , Georgios Piliouras , Kelly Spendlove

We show for the first time, to our knowledge, that it is possible to reconcile in online learning in zero-sum games two seemingly contradictory objectives: vanishing time-average regret and non-vanishing step sizes. This phenomenon, that we…

计算机科学与博弈论 · 计算机科学 2019-05-14 James P. Bailey , Georgios Piliouras

This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a…

计算机科学与博弈论 · 计算机科学 2018-10-05 Mario Bravo , David S. Leslie , Panayotis Mertikopoulos

Counterfactual Regret Minimization (CFR) is an efficient no-regret learning algorithm for decision problems modeled as extensive games. CFR's regret bounds depend on the requirement of perfect recall: players always remember information…

计算机科学与博弈论 · 计算机科学 2012-05-04 Marc Lanctot , Richard Gibson , Neil Burch , Martin Zinkevich , Michael Bowling

We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow…

机器学习 · 计算机科学 2023-09-06 Yang Cai , Weiqiang Zheng

No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has…

机器学习 · 计算机科学 2025-02-26 Shinji Ito , Haipeng Luo , Taira Tsuchiya , Yue Wu

A recent emerging trend in the literature on learning in games has been concerned with providing faster learning dynamics for correlated and coarse correlated equilibria in normal-form games. Much less is known about the significantly more…

计算机科学与博弈论 · 计算机科学 2022-02-14 Ioannis Anagnostides , Gabriele Farina , Christian Kroer , Andrea Celli , Tuomas Sandholm

We consider a family of learning strategies for online optimization problems that evolve in continuous time and we show that they lead to no regret. From a more traditional, discrete-time viewpoint, this continuous-time approach allows us…

最优化与控制 · 数学 2014-02-28 Joon Kwon , Panayotis Mertikopoulos

In this work, we study the relations between bounded dynamic regret and the classical notion of asymptotic stability for the case of a priori unknown and time-varying cost functions. In particular, we show that bounded dynamic regret…

最优化与控制 · 数学 2023-06-16 Marko Nonhoff , Matthias A. Müller

Counterfactual regret minimization is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. We propose implementing this algorithm as a series of dense and sparse matrix and vector…

计算机科学与博弈论 · 计算机科学 2024-12-03 Juho Kim