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Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…

Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in…

多智能体系统 · 计算机科学 2024-08-02 Nicole Orzan , Erman Acar , Davide Grossi , Patrick Mannion , Roxana Rădulescu

Previous work on fantasy basketball quantifies player value for category leagues without taking draft circumstances into account. Quantifying value in this way is convenient, but inherently limited as a strategy, because it precludes the…

统计方法学 · 统计学 2024-09-17 Zach Rosenof

Quantilized mean-field game models involve quantiles of the population's distribution. We study a class of such games with a capacity for ranking games, where the performance of each agent is evaluated based on its terminal state relative…

最优化与控制 · 数学 2025-07-02 Rinel Foguen Tchuendom , Dena Firoozi , Michèle Breton

This paper studies group target trajectory intent as the outcome of a cooperative game where the complex-spatio trajectories are modeled using an NLP-based generative model. In our framework, the group intent is specified by the…

信号处理 · 电气工程与系统科学 2026-05-27 Yiming Zhang , Vikram Krishnamurthy , Shashwat Jain

We report the results of a game-theoretic experiment with human players who solve the problems of increasing complexity by cooperating in groups of increasing size. Our experimental environment is set up to make it complicated for players…

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…

计算机科学与博弈论 · 计算机科学 2019-06-07 Zhuan Khye Koh , Laura Sanità

Learning from implicit user feedback is challenging as we can only observe positive samples but never access negative ones. Most conventional methods cope with this issue by adopting a pairwise ranking approach with negative sampling.…

信息检索 · 计算机科学 2021-01-20 Riku Togashi , Masahiro Kato , Mayu Otani , Shin'ichi Satoh

In constructing an econometric or statistical model, we pick relevant features or variables from many candidates. A coalitional game is set up to study the selection problem where the players are the candidates and the payoff function is a…

机器学习 · 统计学 2021-10-07 Xingwei Hu

Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead,…

人工智能 · 计算机科学 2022-08-23 Pablo Barros , Ozge Nilay Yalcın , Ana Tanevska , Alessandra Sciutti

Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system…

分布式、并行与集群计算 · 计算机科学 2015-05-18 Petr Kuznetsov , Stefan Schmid

Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Julian Gutierrez , Anthony W. Lin , Muhammad Najib , Thomas Steeples , Michael Wooldridge

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

The present study explores a problem that can be resolved by employing the notion of a partially defined cooperative game, yet cannot by using a restricted game. The following situation is considered: First, it is assumed that the worth of…

计算机科学与博弈论 · 计算机科学 2025-11-27 Satoshi Masuya

Ranking individuals based on their performance in different coalitions is a problem emerging in various domains (teams sports, scientific evaluation, argumentation, etc.). Often, for practical reasons, the number of comparable coalitions is…

理论经济学 · 经济学 2026-03-19 Takahiro Suzuki , Michele Aleandri , Stefano Moretti

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

机器学习 · 统计学 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

This paper introduces a framework for finite non-cooperative games where each player faces a globally uncertain parameter with no common prior. Every player chooses both a mixed strategy and projects an emergent subjective prior to the…

理论经济学 · 经济学 2025-03-05 Jozsef Konczer

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

计算机科学中的逻辑 · 计算机科学 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

This study optimises manually derived rule-based expert system classification of objects according to changes in their properties over time. One of the key challenges that this study tries to address is how to classify objects that exhibit…

人工智能 · 计算机科学 2016-07-21 Polla Fattah , Uwe Aickelin , Christian Wagner