相关论文: The B36/S125 "2x2" Life-Like Cellular Automaton
We describe software that searches for spaceships in Conway's Game of Life and related two-dimensional cellular automata. Our program searches through a state space related to the de Bruijn graph of the automaton, using a method that…
Cellular automata are widely used to model natural or artificial systems. Classically they are run with perfect synchrony, i.e., the local rule is applied to each cell at each time step. A possible modification of the updating scheme…
In previous works, hexagonal cellular automata (CA) have been studied as a variation of the famous Game of Life CA, mainly for spiral phenomena simulations; where the most interesting constructions are related to the Belousov-Zhabotinsky…
Recent experiments by Springer and Kenyon have shown that a deep neural network can be trained to predict the action of $t$ steps of Conway's Game of Life automaton given millions of examples of this action on random initial states.…
John H. Conway's Game of Life, as well as cellular automata in the larger family of Life-like CA, are discrete: the cells have a binary state space and the birth and survival transition rules are 9-bits apiece. Inspired by Life, several…
We systematically study the boundaries of one-dimensional, 2-color cellular automata depending on 4 cells, begun from simple initial conditions. We determine the exact growth rates of the boundaries that appear to be reducible. Morphic…
This project explores speculative evolution through a 3D implementation of Conway's Game of Life, using procedural simulation to generate unfamiliar extraterrestrial organic forms. By applying a volumetric optimized workflow, the raw…
This paper describes a new concept of cellular automaton (CA). XCA consists of a set of arcs (edges) that correspond to cells in CA. At a particular time, the arcs are connected to a directed graph. With each time step, the arcs exchange…
Cellular automata are often used to model systems in physics, social sciences, biology that are inherently asynchronous. Over the past 20 years, studies have demonstrated that the behavior of cellular automata drastically changed under…
We have determined families of two-dimensional deterministic totalistic cellular automaton rules whose stationary density of active sites exhibits a period two in time. Each family of deterministic rules is characterized by an ``average…
We present a new spontaneously emergent glider-gun in a 2D Cellular Automaton and build the logical gates NOT, AND and OR required for logical universality. The Ameyalli-rule is not based on survival/birth logic but depends on 102 isotropic…
The cellular automaton (CA) pulsing model (arXiv:1806.06416) described the surprising phenomenon of spontaneous, sustained and robust rhythmic oscillations, pulsing dynamics, when random wiring is applied to a 2D `glider' rule running in a…
The objective is the design of a Cellular Automata rule that can form patterns with 'touching' loops. A loop is defined as a closed path of 1-cells in a 2D grid on a zero background and with a zero border. A path cell is connected with two…
This paper shows how to determine all the unidimensional two-state cellular automaton rules of a given number of inputs which conserve the number of active sites. These rules have to satisfy a necessary and sufficient condition. If the…
We study transformations of 2-, 4- and 6-bit numbers in interactions between traveling and stationary localizations in the Spiral Rule reaction-diffusion cellular automaton. The Spiral Rule automaton is a hexagonal ternary-state…
To understand the underlying principles of self-organisation and computation in cellular automata, it would be helpful to find the simplest form of the essential ingredients, glider-guns and eaters, because then the dynamics would be easier…
We have proposed two new evolutionary rules on spatio-iterated games that is not mimic evolution of strategies, and mainly discussed the Prisoner's Dilemma game \cite{toyota2} by the two evoutionary rules \cite{toyota3}. In this paper we…
We present herein an introduction to implementing 2-color cellular automata on quantum annealing systems, such as the D-Wave quantum computer. We show that implementing nearest-neighbor cellular automata is possible. We present an…
We study a two-dimensional cellular automaton (CA), called Diffusion Rule (DR), which exhibits diffusion-like dynamics of propagating patterns. In computational experiments we discover a wide range of mobile and stationary localizations…
Cellular automata are computers, similar to Turing machines. The main difference is that Turing machines use a one-dimensional tape, whereas cellular automata use a two-dimensional grid. The best-known cellular automaton is the Game of…