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相关论文: Information and Search in Computer Chess

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The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article…

人工智能 · 计算机科学 2015-03-19 Alexandru Godescu

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition…

机器学习 · 计算机科学 2025-02-28 Jiacheng Ye , Zhenyu Wu , Jiahui Gao , Zhiyong Wu , Xin Jiang , Zhenguo Li , Lingpeng Kong

We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…

多智能体系统 · 计算机科学 2026-04-20 Kieran A. Murphy

The presence or absence of winner-loser effects is a widely discussed phenomenon across both sports and psychology research. Investigation of such effects is often hampered by the limited availability of data. Online chess has exploded in…

应用统计 · 统计学 2025-08-12 Adam Gee , Sydney O. Seese , James P. Curley , Owen G. Ward

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

人工智能 · 计算机科学 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…

多智能体系统 · 计算机科学 2021-01-25 Tabish Rashid , Cheng Zhang , Kamil Ciosek

In decentralized stochastic control, standard approaches for sequential decision-making, e.g. dynamic programming, quickly become intractable due to the need to maintain a complex information state. Computational challenges are further…

机器学习 · 计算机科学 2019-08-08 Kaiqing Zhang , Erik Miehling , Tamer Başar

Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…

物理与社会 · 物理学 2025-11-03 Maximilian Jerdee , M. E. J. Newman

Based on decision trees, many fields have arguably made tremendous progress in recent years. In simple words, decision trees use the strategy of "divide-and-conquer" to divide the complex problem on the dependency between input features and…

机器学习 · 计算机科学 2021-01-22 Jinxiong Zhang

An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that goal. In this project, we provide methods for faster training…

人工智能 · 计算机科学 2018-10-19 Sai Krishna G. V. , Kyle Goyette , Ahmad Chamseddine , Breandan Considine

In this article we analyze a partial-information Nash Q-learning algorithm for a general 2-player stochastic game. Partial information refers to the setting where a player does not know the strategy or the actions taken by the opposing…

计算机科学与博弈论 · 计算机科学 2023-02-22 Negash Medhin , Andrew Papanicolaou , Marwen Zrida

Policy tree search is a family of tree search algorithms that use a policy to guide the search. These algorithms provide guarantees on the number of expansions required to solve a given problem that are based on the quality of the policy.…

人工智能 · 计算机科学 2025-12-03 Jake Tuero , Michael Buro , Levi H. S. Lelis

This paper suggests a forward-pruning technique for computer chess that uses 'Move Tables', which are like Transposition Tables, but for moves not positions. They use an efficient memory structure and has put the design into the context of…

人工智能 · 计算机科学 2019-01-18 Kieran Greer

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…

机器学习 · 计算机科学 2025-12-01 Chi Zhao , Jing Liu , Elena Parilina

We develop a macro-model of information retrieval process using Game Theory as a mathematical theory of conflicts. We represent the participants of the Information Retrieval process as a game of two abstract players. The first player is the…

信息检索 · 计算机科学 2009-05-21 George Parfionov , Romàn Zapatrin

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

机器学习 · 计算机科学 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a…

最优化与控制 · 数学 2022-06-08 Min Meng , Xiuxian Li
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