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We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…

信息论 · 计算机科学 2014-09-29 Krishna Chaitanya A , Utpal Mukherji , Vinod Sharma

Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player continuous games. In such games, the arguably natural…

计算机科学与博弈论 · 计算机科学 2020-11-10 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff

In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation…

信息论 · 计算机科学 2016-11-18 Nicolas Bonneau , Mérouane Debbah , Eitan Altman , Are Hjørungnes

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

计算机科学与博弈论 · 计算机科学 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

Wireless mobile backhaul networks have been proposed as a substitute in cases in which wired alternatives are not available due to economical or geographical reasons. In this work, we study the location problem of base stations in a given…

信息论 · 计算机科学 2017-07-19 Alonso Silva , Antonia Masucci

We study learning dynamics induced by strategic agents who repeatedly play a game with an unknown payoff-relevant parameter. In this dynamics, a belief estimate of the parameter is repeatedly updated given players' strategies and realized…

计算机科学与博弈论 · 计算机科学 2021-09-06 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

Nash equilibrium is one of the most influential solution concepts in game theory. With the development of computer science and artificial intelligence, there is an increasing demand on Nash equilibrium computation, especially for Internet…

计算机科学与博弈论 · 计算机科学 2023-12-19 Hanyu Li , Wenhan Huang , Zhijian Duan , David Henry Mguni , Kun Shao , Jun Wang , Xiaotie Deng

Efficient distributed spectrum sharing mechanism is crucial for improving the spectrum utilization. The spatial aspect of spectrum sharing, however, is less understood than many other aspects. In this paper, we generalize a recently…

网络与互联网体系结构 · 计算机科学 2012-09-25 Xu Chen , Jianwei Huang

In this paper, we address the caching problem in small cell networks from a game theoretic point of view. In particular, we formulate the caching problem as a many-to-many matching game between small base stations and service providers'…

网络与互联网体系结构 · 计算机科学 2014-05-22 Kenza Hamidouche , Walid Saad , Mérouane Debbah

This paper studies the sensor placement problem in a networked control system for improving its security against cyber-physical attacks. The problem is formulated as a zero-sum game between an attacker and a detector. The attacker's…

最优化与控制 · 数学 2018-09-25 Mohammad Pirani , Ehsan Nekouei , Henrik Sandberg , Karl Henrik Johansson

Computing a Nash equilibrium (NE) is a central task in computer science. An NE is a particularly appropriate solution concept for two-agent settings because coalitional deviations are not an issue. However, even in this case, finding an NE…

计算机科学与博弈论 · 计算机科学 2012-10-19 Nicola Gatti , Giorgio Patrini , Marco Rocco , Tuomas Sandholm

We suggest a novel stochastic-approximation algorithm to compute a symmetric Nash-equilibrium strategy in a general queueing game with a finite action space. The algorithm involves a single simulation of the queueing process with dynamic…

概率论 · 数学 2023-08-30 Liron Ravner , Ran I. Snitkovsky

We study learning dynamics induced by strategic agents who repeatedly play a game with an unknown payoff-relevant parameter. In each step, an information system estimates a belief distribution of the parameter based on the players'…

系统与控制 · 电气工程与系统科学 2020-10-20 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

This paper studies a passive source localization system, where a single base station (BS) is employed to estimate the positions and attitudes of multiple mobile stations (MSs). The BS and the MSs are equipped with uniform rectangular…

信号处理 · 电气工程与系统科学 2025-04-24 Mingchen Zhang , Xiaojun Yuan , Boyu Teng , Li Wang

In finite games mixed Nash equilibria always exist, but pure equilibria may fail to exist. To assess the relevance of this nonexistence, we consider games where the payoffs are drawn at random. In particular, we focus on games where a large…

计算机科学与博弈论 · 计算机科学 2020-06-18 Ben Amiet , Andrea Collevecchio , Marco Scarsini , Ziwen Zhong

We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…

计算机科学与博弈论 · 计算机科学 2010-06-24 Michael Ummels , Dominik Wojtczak

Performance and reliability of content access in mobile networks is conditioned by the number and location of content replicas deployed at the network nodes. Location theory has been the traditional, centralized approach to study content…

网络与互联网体系结构 · 计算机科学 2011-02-16 Chi-Anh La , Pietro Michiardi , Claudio Casetti , Carla-Fabiana Chiasserini , Marco Fiore

We address Nash equilibrium problems in a partial-decision information scenario, where each agent can only exchange information with some neighbors, while its cost function possibly depends on the strategies of all agents. We characterize…

最优化与控制 · 数学 2022-06-24 Mattia Bianchi , Sergio Grammatico

We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…

计算机科学与博弈论 · 计算机科学 2015-08-19 F. Altarelli , A. Braunstein , L. Dall'Asta