相关论文: Power Allocation Games in Interference Relay Chann…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…
We consider a class of targeted intervention problems in dynamic network and graphon games. First, we study a general dynamic network game in which players interact over a graph and maximize their heterogeneous, concave goal functionals,…
In the field of international security, understanding the strategic interactions between countries within a networked context is crucial. Our previous research has introduced a ``games-on-signed graphs'' framework~\cite{LiMorse2022} to…
The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality it is often the case…
This paper proposes a distributed algorithm to find the Nash equilibrium in a class of non-cooperative convex games with partial-decision information. Our method employs a distributed projected gradient play approach alongside consensus…
Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…
Current research in distributed Nash equilibrium (NE) seeking in the partial information setting assumes that information is exchanged between agents that are "truthful". However, in general noncooperative games agents may consider sending…
In this work, we investigate an application of a Nash equilibrium seeking algorithm in a social network. In a networked game each player (user) takes action in response to other players' actions in order to decrease (increase) his cost…
This work considers coordination and bargaining between two selfish users over a Gaussian interference channel using game theory. The usual information theoretic approach assumes full cooperation among users for codebook and rate selection.…
This paper studies the problem of content distribution in wireless peer-to-peer networks where all nodes are selfish and non-cooperative. We propose a model that considers both the broadcast nature of wireless channels and the incentives of…
This paper considers a two-hop interference network, where two users transmit independent messages to their respective receivers with the help of two relay nodes. The transmitters do not have direct links to the receivers; instead, two…
We consider a wireless communication system in which $N$ transmitter-receiver pairs want to communicate with each other. Each transmitter transmits data at a certain rate using a power that depends on the channel gain to its receiver. If a…
We consider a wireless relay network with one source, one relay and one destination, where communications between nodes are preformed via N orthogonal channels. This, for example, is the case when orthogonal frequency division multiplexing…
We consider a strategic network quantizer design setting where agents must balance fidelity in representing their local source distributions against their ability to successfully communicate with other connected agents. We study the problem…
This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…
In finite games mixed Nash equilibria always exist, but pure equilibria may fail to exist. To assess the relevance of this nonexistence, we consider games where the payoffs are drawn at random. In particular, we focus on games where a large…
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central…
This paper provides a tutorial overview of game theoretic techniques used for communication over frequency selective interference channels. We discuss both competitive and cooperative techniques. Keywords: Game theory, competitive games,…
We consider a cellular system with multiple Femtocells operating in a Macrocell. They are sharing a set of communication channels. Each Femtocell has multiple users requiring certain minimum rate guarantees. Each channel has a peak power…