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Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the…

多智能体系统 · 计算机科学 2023-08-29 Tao Li , Guanze Peng , Quanyan Zhu , Tamer Basar

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

The smart grid is a large-scale complex system that integrates communication technologies with the physical layer operation of the energy systems. Security and resilience mechanisms by design are important to provide guarantee operations…

系统与控制 · 计算机科学 2018-10-02 Quanyan Zhu

In this paper, we propose a novel federated framework for constructing the digital twin (DT) model, referring to a living and self-evolving visualization model empowered by artificial intelligence, enabled by distributed sensing under…

新兴技术 · 计算机科学 2025-12-03 Ruoyang Chen , Changyan Yi , Fuhui Zhou , Jiawen Kang , Yuan Wu , Dusit Niyato

This work introduces Amorphous Fortress Online -- a web-based platform where users can design petri-dish-like environments and games consisting of multi-agent AI characters. Users can play, create, and share artificial life and game…

人工智能 · 计算机科学 2025-02-11 M Charity , Mayu Wilson , Steven Lee , Dipika Rajesh , Sam Earle , Julian Togelius

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

计算机科学与博弈论 · 计算机科学 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

物理与社会 · 物理学 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way…

物理与社会 · 物理学 2013-07-10 Michael Szell , Stefan Thurner

Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We…

计算与语言 · 计算机科学 2025-05-22 Isidora Jeknić , David Schlangen , Alexander Koller

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

We study the evolution of two mutually interacting games with both pairwise games as well as the public goods game on different topologies. On 2d square lattices, we reveal that the game-game interaction can promote the cooperation…

物理与社会 · 物理学 2022-05-06 Rizhou Liang , Qinqin Wang , Jiqiang Zhang , Guozhong Zheng , Lin Ma , Li Chen

The last three years have been an extraordinary time with the Covid-19 pandemic killing millions, affecting and distressing billions of people worldwide. Authorities took various measures such as turning school and work to remote and…

计算机与社会 · 计算机科学 2023-02-08 Meliksah Turker , Haluk O. Bingol

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

This article reports on an exploratory case study conducted to examine the viability of Second Life (SL) as an environment for physical simulations and microworlds. It begins by discussing specific features of the SL environment relevant to…

计算机与社会 · 计算机科学 2014-06-27 Renato P. dos Santos

We establish the existence and uniqueness of distributed equilibria to possibly nonsymmetric $N$ player differential games with interactions through controls under displacement semimonotonicity assumptions. Surprisingly, the nonseparable…

偏微分方程分析 · 数学 2026-04-01 Hei Jie Lam , Alpár R. Mészáros

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

系统与控制 · 计算机科学 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

The necessity of supporting more and more social interaction (and not only the mere information sharing) in online environments is the disruptive force upon which phenomena ascribed to the Web2.0 paradigm continuously bud. People…

人机交互 · 计算机科学 2008-04-17 Laura Anna Ripamonti , Ines Di Loreto , Dario Maggiorini

This study proposed a model to give a full-scale simulation for the dynamics of the collaborations in the dblp dataset. It is a distributed model with the capability of simulating large hypergraphs, namely systems with heterogeneously…

物理与社会 · 物理学 2020-12-22 Zheng Xie

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer