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We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

计算机与社会 · 计算机科学 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…

计算机与社会 · 计算机科学 2018-06-19 Konstantinos Manousaridis , Apostolos Mavridis , Konstantinos Anagnostopoulos , Gregory Kalogiannis

Action advising is a peer-to-peer knowledge exchange technique built on the teacher-student paradigm to alleviate the sample inefficiency problem in deep reinforcement learning. Recently proposed student-initiated approaches have obtained…

机器学习 · 计算机科学 2021-04-20 Ercument Ilhan , Jeremy Gow , Diego Perez-Liebana

Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement…

人工智能 · 计算机科学 2024-11-19 Yonggang Jin , Ge Zhang , Hao Zhao , Tianyu Zheng , Jarvi Guo , Liuyu Xiang , Shawn Yue , Stephen W. Huang , Zhaofeng He , Jie Fu

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

密码学与安全 · 计算机科学 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the…

机器学习 · 计算机科学 2018-06-04 Shagun Sodhani , Vardaan Pahuja

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

计算机科学与博弈论 · 计算机科学 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

物理教育 · 物理学 2024-07-24 Alberto Pacheco

As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated…

计算机科学与博弈论 · 计算机科学 2022-08-30 Baihan Lin , Djallel Bouneffouf , Guillermo Cecchi

We continuously interact with computerized systems to achieve goals and perform tasks in our personal and professional lives. Therefore, the ability to program such systems is a skill needed by everyone. Consequently, computational thinking…

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of…

机器学习 · 计算机科学 2018-05-25 Zhongwen Xu , Hado van Hasselt , David Silver

We propose RoTaR, a row-based table representation learning method, to address the efficiency and scalability issues faced by existing table representation learning methods. The key idea of RoTaR is to generate query-agnostic row…

机器学习 · 计算机科学 2023-06-21 Zui Chen , Lei Cao , Sam Madden

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game.…

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is…

计算机视觉与模式识别 · 计算机科学 2024-09-04 Miriam Navarro , Álvaro Becerra , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez

Multi-trait essay scoring aims to provide fine-grained evaluation of writing quality across multiple dimensions. However, how to effectively post-train autoregressive scoring models remains underexplored. In this paper, we propose…

计算与语言 · 计算机科学 2026-05-27 Zhengyang Wang , Sanwoo Lee , Jiaxin Wang , Chenxi Miao , Weikang Li , Yunfang Wu

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…

机器人学 · 计算机科学 2017-10-10 Boris Crnokic , Miroslav Grubisic , Tomislav Volaric

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

人机交互 · 计算机科学 2025-09-16 Siying Hu , Zhenhao Zhang
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