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相关论文: Game Information System

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Security of information flow is commonly understood as preventing any information leakage, regardless of how grave or harmless consequences the leakage can have. In this work, we suggest that information security is not a goal in itself,…

密码学与安全 · 计算机科学 2016-08-09 Wojciech Jamroga , Masoud Tabatabaei

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

In order to compete with others, high education need complete their infrastructure with Information technology support. High level management as a decision maker need something that can boost the system to compete with other high education,…

其他计算机科学 · 计算机科学 2010-06-10 Spits Warnars

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

信息论 · 计算机科学 2009-11-05 Paul Cuff

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

人机交互 · 计算机科学 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Information and knowledge (IK) are very important for any institution including education higher institution. Those IK are stored in every single individual in organization in the form of experiences, skills, etc. The growth of the higher…

计算机与社会 · 计算机科学 2014-02-20 Leon Andretti Abdillah

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

计算机科学中的逻辑 · 计算机科学 2017-08-17 André Platzer

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar

Often the hardest job is to get business representatives to look at security as something that makes managing their risks and achieving their objectives easier, with security compliance as just part of that journey. This paper addresses…

密码学与安全 · 计算机科学 2015-03-17 Marie Henderson , Howard Philip Page

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Money is a technology for promoting economic prosperity. Over history money has become increasingly abstract, it used to be hardware, gold coins and the like, now it is mostly software, data structures located in banks. Here I propose the…

综合金融 · 定量金融 2016-08-03 Ross D. King

Nowadays, both the amount of cyberattacks and their sophistication have considerably increased, and their prevention is of concern of most of organizations. Cooperation by means of information sharing is a promising strategy to address this…

密码学与安全 · 计算机科学 2016-08-01 Roberto Garrido-Pelaz , Lorena Gozalez-Manzano , Sergio Pastrana

It is well known that a non-cooperative game may have multiple equilibria. In this paper we consider the efficiency of games, measured by the ratio between the aggregate payoff over all Nash equilibria and that over all admissible controls.…

计算机科学与博弈论 · 计算机科学 2025-08-20 Jianfeng Zhang

One of the main promises of technology development is for it to be adopted by people, organizations, societies, and governments -- incorporated into their life, work stream, or processes. Often, this is socially beneficial as it automates…

人工智能 · 计算机科学 2022-11-08 Samuel Dooley

The optimization of facility-based systems is considered. First, the congestion game is converted into a matrix form, so that the matrix approach is applicable. Then, a facility-based system with a system performance criterion is…

最优化与控制 · 数学 2017-12-08 Yaqi Hao , Sisi Pan , Yupeng Qiao , Daizhan Cheng

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game…

理论经济学 · 经济学 2026-02-17 Jonathan Bendor , Lukas Bolte , Nicole Immorlica , Matthew O. Jackson

Although Information Systems and Information Technology (IS & IT) has become a major driving force for many of the current day organizations, the NGOs have not been able to utilize the benefits up to a satisfactory level. Most organizations…

计算机与社会 · 计算机科学 2014-03-31 Kailash Chandra Dash , Umakant Mishra

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Business wargaming is a central tool for developing sustaining strategies. It transfers the benefits of traditional wargaming to the business environment. However, building wargames that support the process of decision-making for strategy…

计算机与社会 · 计算机科学 2025-05-16 Aline Werro , Christian Nitzl , Uwe M. Borghoff