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Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative…

计算机科学与博弈论 · 计算机科学 2015-07-01 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar , Vishwanath Raman

Inspired by the word game Ghost, we propose a new protocol for bipartisan redistricting in which partisan players take turns assigning precincts to districts. We prove that in an idealized setting, if both parties have the same number…

组合数学 · 数学 2018-12-19 Dustin G. Mixon , Soledad Villar

Go has long been considered as a testbed for artificial intelligence. By introducing certain quantum features, such as superposition and collapse of wavefunction, we experimentally demonstrate a quantum version of Go by using correlated…

In this paper, we introduce a notion of generalized potential games that is inspired by a newly developed theory on generalized gradient flows. More precisely, a game is called generalized potential if the simultaneous gradient of the loss…

计算机科学与博弈论 · 计算机科学 2019-08-20 M. H. Duong , T. H. Dang-Ha , Q. B. Tang , H. M. Tran

Reliability analysis is a sub-field of uncertainty quantification that assesses the probability of a system performing as intended under various uncertainties. Traditionally, this analysis relies on deterministic models, where experiments…

统计计算 · 统计学 2026-05-19 Anderson V. Pires , Maliki Moustapha , Stefano Marelli , Bruno Sudret

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu

\textbf{A}ccuracy, \textbf{R}obustness to noises and scales, \textbf{I}nterpretability, \textbf{S}peed, and \textbf{E}asy to use (ARISE) are crucial requirements of a good clustering algorithm. However, achieving these goals simultaneously…

机器学习 · 计算机科学 2021-10-05 Zhangyang Gao , Haitao Lin , Cheng Tan , Lirong Wu , Stan. Z Li

We show that standard Bayesian games cannot represent the full spectrum of belief-dependent preferences. However, by introducing a fundamental distinction between intended and actual strategies, we remove this limitation. We define Bayesian…

计算机科学与博弈论 · 计算机科学 2016-06-27 Adam Bjorndahl , Joseph Y. Halpern , Rafael Pass

The state of the art in solving nonconvex nonsmooth games under uncertainty remains in its infancy. Existing studies primarily rely on stringent growth conditions or local convexity-like properties, making the development of alternative…

最优化与控制 · 数学 2026-03-09 Zhuoyu Xiao

We study a stochastic game where one player tries to find a strategy such that the state process reaches a target of controlled-loss-type, no matter which action is chosen by the other player. We provide, in a general setup, a relaxed…

最优化与控制 · 数学 2014-04-29 Bruno Bouchard , Ludovic Moreau , Marcel Nutz

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…

编程语言 · 计算机科学 2019-04-09 Rokas Volkovas , Michael Fairbank , John Woodward , Simon Lucas

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable play. Chess provides an environment to study gambits…

理论经济学 · 经济学 2022-04-14 Shiva Maharaj , Nicholas Polson , Christian Turk

This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…

计算机科学与博弈论 · 计算机科学 2013-09-09 Yang Liu

While value iteration (VI) is a standard solution approach to simple stochastic games (SSGs), it suffered from the lack of a stopping criterion. Recently, several solutions have appeared, among them also "optimistic" VI (OVI). However, OVI…

计算机科学与博弈论 · 计算机科学 2022-08-01 Muqsit Azeem , Alexandros Evangelidis , Jan Křetínský , Alexander Slivinskiy , Maximilian Weininger

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…

计算机科学与博弈论 · 计算机科学 2024-07-17 Daniel Hausmann , Nir Piterman

The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain…

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…

逻辑 · 数学 2020-05-22 Lauri Hella , Antti Kuusisto , Raine Rönnholm

Implicit models, which allow for the generation of samples but not for point-wise evaluation of probabilities, are omnipresent in real-world problems tackled by machine learning and a hot topic of current research. Some examples include…

机器学习 · 统计学 2018-04-27 Yingzhen Li , Richard E. Turner

The Gittins index is a tool that optimally solves a variety of decision-making problems involving uncertainty, including multi-armed bandit problems, minimizing mean latency in queues, and search problems like the Pandora's box model.…

最优化与控制 · 数学 2025-08-05 Ziv Scully , Alexander Terenin