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We propose to apply Simplicity Theory (ST) to model interest in creative situations. ST has been designed to describe and predict interest in communication. Here we use ST to derive a decision rule that we apply to a simplified version of a…

人工智能 · 计算机科学 2016-12-28 Antoine Saillenfest , Jean-Louis Dessalles , Olivier Auber

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…

计算机科学与博弈论 · 计算机科学 2022-09-16 David Grimsman , Philip N. Brown , Jason R. Marden

Deep neural networks tend to make overconfident predictions and often require additional detectors for misclassifications, particularly for safety-critical applications. Existing detection methods usually only focus on adversarial attacks…

机器学习 · 计算机科学 2023-07-07 Julia Lust , Alexandru P. Condurache

The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…

计算机科学与博弈论 · 计算机科学 2026-05-12 Thomas Schwarz , Ryann Sim , Chun Kai Ling

This paper presents a systematic method for the design of a limited information shared control (LISC). LISC is used in applications where not all system states or reference trajectories are measurable by the automation. Typical examples are…

系统与控制 · 电气工程与系统科学 2024-10-28 Balint Varga , Jairo Inga , Soeren Hohmann

Symbolic regression is the task of identifying a mathematical expression that best fits a provided dataset of input and output values. Due to the richness of the space of mathematical expressions, symbolic regression is generally a…

机器学习 · 计算机科学 2021-06-29 Mojtaba Valipour , Bowen You , Maysum Panju , Ali Ghodsi

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

计算机科学中的逻辑 · 计算机科学 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

Task-Oriented Grasping (TOG) requires robots to select grasps that are functionally appropriate for a specified task - a challenge that demands an understanding of task semantics, object affordances, and functional constraints. We present…

机器人学 · 计算机科学 2025-11-18 Shailesh , Alok Raj , Nayan Kumar , Priya Shukla , Andrew Melnik , Michael Beetz , Gora Chand Nandi

The biastest command in Stata is a powerful and user-friendly tool designed to compare the coefficients of different regression models, enabling researchers to assess the robustness and consistency of their empirical findings. This command…

计量经济学 · 经济学 2025-06-19 Hasraddin Guliyev

We describe the open-source global fitting package GAMBIT: the Global And Modular Beyond-the-Standard-Model Inference Tool. GAMBIT combines extensive calculations of observables and likelihoods in particle and astroparticle physics with a…

Game theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose…

机器学习 · 统计学 2018-02-28 Victor Picheny , Mickael Binois , Abderrahmane Habbal

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

Optimization of expensive computer models with the help of Gaussian process emulators in now commonplace. However, when several (competing) objectives are considered, choosing an appropriate sampling strategy remains an open question. We…

最优化与控制 · 数学 2013-10-03 Victor Picheny

The purpose of unitary synthesis is to find a gate sequence that optimally approximates a target unitary transformation. A new synthesis approach, called probabilistic synthesis, has been introduced, and its superiority has been…

量子物理 · 物理学 2024-05-03 Seiseki Akibue , Go Kato , Seiichiro Tani

If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…

计算机科学与博弈论 · 计算机科学 2017-04-10 Peter A. Thwaites , Jim Q. Smith

Logistic regression is an important statistical tool for assessing the probability of an outcome based upon some predictive variables. Standard methods can only deal with precisely known data, however many datasets have uncertainties which…

统计方法学 · 统计学 2022-06-09 Nicholas Gray , Scott Ferson

In recent years, empirical game-theoretic analysis (EGTA) has emerged as a powerful tool for analyzing games in which an exact specification of the utilities is unavailable. Instead, EGTA assumes access to an oracle, i.e., a simulator,…

计算机科学与博弈论 · 计算机科学 2022-12-01 Bhaskar Mishra , Cyrus Cousins , Amy Greenwald

A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding…

量子物理 · 物理学 2018-07-24 Azhar Iqbal , James M. Chappell , Derek Abbott

The empirical success of Multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning…

机器学习 · 计算机科学 2020-12-01 Qiwen Cui , Lin F. Yang

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

计算机科学与博弈论 · 计算机科学 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin
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