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We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

计算机科学与博弈论 · 计算机科学 2020-09-25 Aniello Murano , Sasha Rubin , Martin Zimmermann

A zero-sum two person Perfect Information Stochastic game (PISG) under limiting average payoff has a value and both the maximiser and the minimiser have optimal pure stationary strategies. Firstly we form the matrix of undiscounted payoffs…

最优化与控制 · 数学 2023-02-15 K. G. Bakshi , S. Sinha

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

最优化与控制 · 数学 2008-06-17 Parikshit Shah , Pablo A. Parrilo

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

We show the existence and effective computability of optimal winning strategies for request-response games in case the quality of a play is measured by the limit superior of the mean accumulated waiting times between requests and their…

形式语言与自动机理论 · 计算机科学 2014-06-19 Florian Horn , Wolfgang Thomas , Nico Wallmeier , Martin Zimmermann

We consider a team game reward, and we derive a stochastic Pontryagin's maximum principle for distributed stochastic differential systems with decentralized noisy information structures. Our methodology utilizes the semi martingale…

最优化与控制 · 数学 2013-04-12 Charalambos D. Charalambous , N. U. Ahmed

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Francis Chu , Joseph Y. Halpern

Fighting Fantasy is a popular recreational fantasy gaming system worldwide. Combat in this system progresses through a stochastic game involving a series of rounds, each of which may be won or lost. Each round, a limited resource (`luck')…

人工智能 · 计算机科学 2020-02-25 Iain G. Johnston

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

计算机科学与博弈论 · 计算机科学 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

In the Penney-Ante game, Player I chooses a head/tail string of a predetermined length $n\ge3$. Player II, upon seeing Player I's choice, chooses another head/tail string of the same length. A coin is then tossed repeatedly and the player…

组合数学 · 数学 2021-07-16 Reed Phillips , A. J. Hildebrand

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…

系统与控制 · 计算机科学 2015-11-03 Min Wen , Ufuk Topcu

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

人工智能 · 计算机科学 2017-11-20 Noam Brown , Tuomas Sandholm

We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…

计算机科学与博弈论 · 计算机科学 2023-01-26 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We consider a two-player game of war of attrition under complete information. It is well-known that this class of games admits equilibria in pure, as well as mixed strategies, and much of the literature has focused on the latter. We show…

最优化与控制 · 数学 2021-11-30 George Georgiadis , Youngsoo Kim , H. Dharma Kwon

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…

计算机科学与博弈论 · 计算机科学 2021-09-21 Quentin Cohen-Solal

We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-time Markov games. Furthermore, we show that optimal control…

形式语言与自动机理论 · 计算机科学 2010-06-07 Markus Rabe , Sven Schewe

We study stochastic static teams with countably infinite number of decision makers, with the goal of obtaining (globally) optimal policies under a decentralized information structure. We present sufficient conditions to connect the concepts…

最优化与控制 · 数学 2020-05-14 Sina Sanjari , Serdar Yüksel

We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…

最优化与控制 · 数学 2022-08-26 János Flesch , Eilon Solan

Gameplay under various forms of uncertainty has been widely studied. Feldman et al. (2010) studied a particularly low-information setting in which one observes the opponent's actions but no payoffs, not even one's own, and introduced an…

计算机科学与博弈论 · 计算机科学 2024-04-02 Avrim Blum , Melissa Dutz

Ultimate Tic-Tac-Toe is a variant of the well known tic-tac-toe (noughts and crosses) board game. Two players compete to win three aligned "fields", each of them being a tic-tac-toe game. Each move determines which field the next player…

计算机科学与博弈论 · 计算机科学 2020-06-09 Guillaume Bertholon , Rémi Géraud-Stewart , Axel Kugelmann , Théo Lenoir , David Naccache