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Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

计算复杂性 · 计算机科学 2009-09-25 Erik D. Demaine , Robert A. Hearn

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

最优化与控制 · 数学 2023-11-28 Catherine Rainer , Eilon Solan

The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves…

计算机科学与博弈论 · 计算机科学 2011-08-11 Alex Fabrikant , Aaron D. Jaggard , Michael Schapira

Markov chains are an important example for a course on stochastic processes because simple board games can be used to illustrate the fundamental concepts. For example, a looping board game (like Monopoly) consists of all recurrent states,…

其他统计学 · 统计学 2014-10-07 Roger Bilisoly

Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property (FIP). In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify…

计算机科学与博弈论 · 计算机科学 2014-04-30 Krzysztof R. Apt , Sunil Simon

Every simple game is a monotone Boolean function. For the other direction we just have to exclude the two constant functions. The enumeration of monotone Boolean functions with distinguishable variables is also known as the Dedekind's…

组合数学 · 数学 2025-02-03 Sascha Kurz , Dani Samaniego

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…

计算机科学与博弈论 · 计算机科学 2025-12-03 Ruichen Luo , Sebastian U. Stich , Krishnendu Chatterjee

A new class of multi-player competitive stochastic games in discrete-time with an affine specification of the redistribution of payoffs at exercise is proposed and examined. Our games cover as a very special case the classic two-person…

概率论 · 数学 2014-05-13 Ivan Guo , Marek Rutkowski

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

人工智能 · 计算机科学 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

计算机科学与博弈论 · 计算机科学 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

We consider the complexity of finding a correlated equilibrium of an $n$-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an…

计算机科学与博弈论 · 计算机科学 2022-09-22 Sergiu Hart , Noam Nisan

We introduce a stochastic learning process called the dampened gradient approximation process. While learning models have almost exclusively focused on finite games, in this paper we design a learning process for games with continuous…

计算机科学与博弈论 · 计算机科学 2018-07-02 Sebastian Bervoets , Mario Bravo , Mathieu Faure

We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…

组合数学 · 数学 2011-07-27 Will Johnson

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple…

计算机科学与博弈论 · 计算机科学 2008-12-03 Vladimir Gurvich , Peter Bro Miltersen

Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing optimal strategies and the values of competitive games…

计算复杂性 · 计算机科学 2008-02-21 Mihalis Yannakakis

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

计算机科学与博弈论 · 计算机科学 2013-01-17 Vianney Perchet , Marc Quincampoix

An absorbing game is a stochastic game with a single nonabsorbing state. Such a game is called recursive if all players receive a payoff of 0 in the nonabsorbing state, and positive if all payoffs in absorbing states are positive. An action…

最优化与控制 · 数学 2025-12-05 Eilon Solan , Nicolas Vieille