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We consider the probabilistic planning problem where the agent (called Player 1, or P1) can jointly plan the control actions and sensor queries in a sensor network and an attacker (called player 2, or P2) can carry out attacks on the…

密码学与安全 · 计算机科学 2021-05-04 Abhishek N. Kulkarni , Shuo Han , Nandi O. Leslie , Charles A. Kamhoua , Jie Fu

Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…

适应与自组织系统 · 物理学 2007-05-23 David H. Wolpert

We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…

计算机科学与博弈论 · 计算机科学 2020-09-16 Jules Hedges

We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally,…

多智能体系统 · 计算机科学 2025-11-13 Addison Kalanther , Daniel Bostwick , Chinmay Maheshwari , Shankar Sastry

We study a continuous-time stochastic Stackelberg game in which a leader seeks to accomplish a primary objective while inferring a hidden parameter of a rational follower. The follower solves an entropy-regularized tracking problem and…

最优化与控制 · 数学 2025-10-08 Ruimeng Hu , Daniel Ralston , Xu Yang , Haosheng Zhou

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within…

系统与控制 · 电气工程与系统科学 2025-11-11 Jingqi Li , Anand Siththaranjan , Somayeh Sojoudi , Claire Tomlin , Andrea Bajcsy

Multi-agent coordination dilemmas expose a fundamental tension between individual optimization and collective welfare, yet characterizing such coordination requires metrics sensitive to temporal structure and collective dynamics. As a…

多智能体系统 · 计算机科学 2026-03-24 Nikolaos Al. Papadopoulos , Konstantinos Psannis

In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is…

计算机科学与博弈论 · 计算机科学 2016-06-27 Valerio Capraro , Joseph Y. Halpern

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

形式语言与自动机理论 · 计算机科学 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…

计算机科学与博弈论 · 计算机科学 2022-10-05 Jibang Wu , Weiran Shen , Fei Fang , Haifeng Xu

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

形式语言与自动机理论 · 计算机科学 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

Inspired by asynchronous cooperative Parrondo's games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a…

统计力学 · 物理学 2007-05-23 Zoran Mihailovic , Milan Rajkovic

Stackelberg equilibrium is a solution concept that describes optimal strategies to commit: Player 1 (the leader) first commits to a strategy that is publicly announced, then Player 2 (the follower) plays a best response to the leader's…

计算机科学与博弈论 · 计算机科学 2021-11-04 Aditya Aradhye , Branislav Bošanský , Michael Hlaváček

Learning models do not in general imply that weakly dominated strategies are irrelevant or justify the related concept of "forward induction," because rational agents may use dominated strategies as experiments to learn how opponents play,…

理论经济学 · 经济学 2022-11-15 Daniel Clark , Drew Fudenberg , Kevin He

Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance…

计算机科学与博弈论 · 计算机科学 2015-05-13 S. Lasaulce , M. Debbah , E. Altman

We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, study algorithms for computation, and explore practicality.…

计算机科学与博弈论 · 计算机科学 2020-10-29 Sam Ganzfried

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

计算机科学与博弈论 · 计算机科学 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We study linear quadratic dynamic games where players are uncertain about each other's control policies or goals and consequently seek to be strategically robust. Building on recent work on strategically robust and risk-averse game theory,…

最优化与控制 · 数学 2026-04-27 Boris Velasevic , Nicolas Lanzetti , Eric Mazumdar

Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…

计算机科学中的逻辑 · 计算机科学 2019-07-10 Chenyi Zhang , Jun Pang

Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…

计算机科学中的逻辑 · 计算机科学 2015-11-20 André Platzer